The high-level ideas behind roguelikes are amazing, but they're always made by greybeard programmers instead of real game design so they're not very fun to play
Why are traditional roguelikes so much better in theory rather than in action...
Austin Rivera
Daniel Flores
I don't really think DCSS and Mystery Dungeon games are really on the same tier
Or at least I could tolerate DCSS long enough to eventually get a clear, where as mystery dungeons literally put me to sleep
Anthony Williams
I wish ToME has more randomized world. Running every character in almost the same dungeon order is putting me to sleep.