How would you design Sekiro 2?

I would prefer a expansion that just adds cool new content.

But here's what I'd want out of a sequel:
>massive improvements to the stealth mechanics
>replace spirit emblems with a less restrictive system
>on-the-fly prosthetic switching
>more mini-boss variety
>more enemies that are able to chase the player over long distances/heights
>stealth boss similar to Vulcan Raven or Mr. Freeze, where you have to use different stealth techniques against a single powerful enemy
>better idol placement
>more interconnected world design that doesn't require warping
>warping has to be unlocked
>make dragonrot more punishing or replace it with something else
>follows the "Return" ending, takes place in Korea

Sekiro is already a really fun game, but if you
>allowed the usage of several different skill moves at once instead of having to switch with the inventory
>and several different prosthetics without having to switch with the inventory
>maybe another secondary weapon like a naginata
>dismemberment
it'd be perfecto.
You could have Sekiro take the Divine Child to the "West", which is, in this instance, China. So you could have a whole new locale. You could also take Sekiro to Europe. It really doesn't matter.
There's any number of weird psuedo-nonfiction shit you can do for a sequel.
Sekiro is a whole-ass man. Changing that would actively take away from the appeal

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Make another game where you protect your shota prince

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playable Emma

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Romanceable Kuro.

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Unique prostheics you get from beating bosses and transposing what you get from them to cool shit.

Sekiro is actually the first of the Souls Era From games that has had a world that's as interconnected as DS1 that doesn't require warping. Once you get to Ashina Castle you can really go to any zone in the game if you wanted to, and you move so quickly if you sprint and grapple that warping doesn't even need used to get around quickly in its current state

Sekiro 1 but with Dark Souls 1 worlds design. Maybe some more variety in the levels because a lot of the areas kinda blend together in my head.

This but you can fuck the prince

See DS2 is open right at the start but takes you down linear paths, DS2 and Bloodborne are mostly linear, but Sekiro is the only game since DS1 that has actually had a big interconnected world. It's actually one of the best things about the game