Wasn’t that bad, ai could use improvement
Wasn’t that bad, ai could use improvement
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>ai could use improvement
Yeah no shit, it's the same exact AI copy and pasted from FC3.
Game is really great, despite ubisoft. Really could have added some customization to random companions
It felt really short but that's my only real complaint
Test
enemy spawning is crazy, I stop for one minute to pick some flowers and I'm being swatted.
Soundtrack album via Hammock is 10/10.
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this
also the story points were dumb and shitty, thank The Father for mods
pussies, my complaint about this and a bunch of other games like the Farcries and the Just Causes is that in the beginning you don't have much firepower and you get to fight tons of enemies which is a good time. Then the closer you get to the end you have tons of cool weapons but nothing to use it again cause 'You're the good guy and you saved the world YAY!' I purposefully avoided missions in FC5 because I like being rolled up on by a bunch of peggies and all the random encounters. For christ sake, some endgame random encounters are just a bunch of allies hooting and hollering by an american flag. Like are you fucking kidding me?
I don't actually hate the random enemy spawning but the planes are just unbelievably retarded. Stuff like convoys are great and it's a shame you only get like a couple missions about them
Dude drumpf lmao.
And before you ask, no, I haven't played any Far Cry games since 3.
5 had no increasing difficulty either since you could access all regions at all times. 3 and 4 both had a halfway point where the enemies you faced got stronger, and had better equipment. Far Cry 5s difficulty is ALWAYS the same.
Wanted to get it cause its on sale but then I saw it had denuvo. Same with primal
Enemies are too weak, should take more hit to kill
My nigga.
>Exact same story mission structure for every zone. Clear outposts > get forced into story mission
>4 missions per zone, 2 have to be used for introduction and showdown so you only get 2 missions with the zone's bad guy
>Less polish than fucking FC3. No skinning animations, no incentive to hunt, NO WOUND-HEALING ANIMATIONS
>Guns-For-Hire was a decent mechanic but only 2/9 were allowed to be stealthy, so I just ended up using Peaches for the entire game
>The Father is compelling the few times you see him but fails as a villain because he disappears after the intro until the very end
>The Bliss completely undermines the Cult's intimidation factor because they're not actually a dangerously persuasive cult, they just mind-control people to do their bidding
>Enemies spawn instantly when alerted on the roads, making travel tedious
>Instant spawn free warplanes turns balance into a joke
>Jacob's story missions are so mind-numbingly boring I would be surprised if they weren't created entirely within a week
>Great soundtrack, to be fair
>Ending is supposedly hinted at in radio broadcasts I literally never heard
>Surprisingly interesting theories that the plot is literally supernaturally biblical called into question by Ubisoft's utter incompetence (for example, any questions of subtlety are ruined by Conquest's White Horse literally being a guy named Whitehorse)
>Shaggy dog ending might turn people off
>Like every Far Cry since 3, it's just 3 again, with no reason to play it over 3
>They even managed to have a non-protagonist when the plot would be massively improved by a main character a la Jason Brody
>Shittier stealth kills (no knife throw???)
>this post is so true it hurts
For me, it's Far Cry New Dawn
I really liked the Faith boss fight using the distorted amazing grace as the background.
I never touched a FC game since 3 and I think I'm glad you posted this when I was actually considering picking up 5.
Man, what the hell is ubisoft doing nowadays.
I'm shittalking it, but if you liked Far Cry 3, you'll probably like 5. I also hadn't played one of them since 3. The gameplay is still solid enough, just not as amazing as FC3 was.
If it's a low price on sale, I'd say it's worth your time, at least. Don't fucking bother with the DLC, at all.
It's a Ubisoft game, what did you expect?
Is this game any good? I just like shooting enemies I couldn't care less about the story
I actually thought 5's gameplay was better than 3 barring the lack of knives. Just started replaying 3 and the difference is night and day
Sure? You'll like anything anyway that has a gun in it, just waste your money like an idiot.
idk, man. Those diffs don't sound so great.
Even if we did get several games worth of polish in between, I just breezed through all of Assassin's Creed and Ghost Recon and I really don't like the structure of all this.
Every game acts like a base for the next 3 sequels to copypaste from for their other 5 studios to make pros and cons with each installment.
Granted, Ghost Recon was the worst offender since I actually liked AC Origins. Not Odyssey though.
It'd be great if it weren't for the constant abductions, also this game becomes more fun the less of the UI you use so turn that shit off.
cont
>Atmosphere hamstrung by nonreactive NPCs. No NPCs you find act like they're anything more than mildly inconvenienced by the cult holding the entire county at gunpoint
>Cult itself never truly explained. They're Christian-based and one character makes a joke that they're not allowed alcohol but beyond that Hoyt's mercenaries get more backstory than the PEG
>Entire supporting cast of villains can be distilled into a single word each (Yes-man, Bliss, Strong) given how often they say them
>Every experience with the Bliss manages to be less interesting than the one weed-burning mission from FC3
>Possibly the game's biggest flaw, there's nothing fun about staying in a zone after you clear the boss, because enemy presence is diminished so heavily outside of remaining outposts it just feels more like small challenge maps rather than clearing out the map
>Enemies have laser accuracy, a Far Cry staple, making a lot of higher-difficulty gunfights cancer
>Stealth is pretty much the same on every difficulty, so that's the best option
>Based Father Jerome only shows up in two cutscenes
>Comically overpowered proximity C4. Proximity C4 has nearly no arming time and can explode midair so they're basically just better frag grenades that are nearly impossible to miss with, there's no throw penalty either
>Adorable dog ally Boomer is fucking useless because as far as animals go he's shittier at combat than Cheeseburger is and he can't even stealth kill unlike Peaches. His ability is to bring you guns from dead enemies except those guns are always worse than your own, and if they're dead, you can just pick them up yourself
>Ability to add random NPCs to your squad as pointless and bizarre as it was in Halo Reach
>I swear to god, the hardest opening mission in any shooter ever. On hard, it probably took me 30 tries to beat that fucking car chase. Fuckin' Nancy.
>ANIMAL COMPANIONS CAN'T RIDE IN CARS WHY
>No missions for squadmates beyond recruitment missions
>I swear to god, the hardest opening mission in any shooter ever. On hard, it probably took me 30 tries to beat that fucking car chase. Fuckin' Nancy.
Oh good, I thought I was the only one this shit's impossible.
You're right! I love wasting my time on shitty games! You know me so well XD
farcry 4 is my favorite
you forgot based john's song youtube.com
the absolute worst thing about FC5 is that not all of dan romer's fucking insane sound track are released, so there are still free roam action songs that aren't released in high quality
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tracks like these
also sex with faith should have been an option
It's honestly much better than 3. The tropical setting had already been done with 1, Pagan Min is fucking great, and more weapons
>Every experience with the Bliss manages to be less interesting than the one weed-burning mission from FC3
Well, at least Bliss has some relevance, rather than an irrelevant mission where you listen to trash music while being forced to use the worst weapon in the Farcry games.
It wasn't good either.
Make it bun dem!
SNEED
Dont care if anyone believes me or not, but I have kept this in for too long.
In short, FC5 was completely gutted compared to what the original vision was. When AC Unity/Syndicate/Watch Dogs 1/2 and a bunch of other ubisoft games underdelivered, instead of figuring out how to improve each franchise, ubisoft execs decided to enforce company-wide changes to the game design/development philosophy. Long form narratives were literally banned during my time working there - meaning that a game's story had to have '1-2 hour long episodes' that were satisfying on their own. The idea was that players get bored/uninterested if a story is too long without consistent pay offs. The word "emergent" also got burned into my mind. FC5 was originally meant to be really quite somber, quiet. If you played Red Dead 2, you kinda already know the original atmosphere. It was meant to be a slow, meandering game. Then one day we were demoing the open world traversal to some execs and they literally made us turn up the AI aggression and density to the point where the game was literally running at 10 fps and was constantly bugging out. But they liked the chaos so much that we were told to make the game "like that". The end result is fucking hilarious because even a month before the release the AI was so fucking buggy that half the time a person or a vehicle tried to go after the player, they just got stuck in something. We just didnt have time to re-write the AI code to suit this new style, and even the final version is painful to play for me. It just feels so janky.
Also, we had to remove a lot of animations and activities. There was at some point a 30 minute stretch in the game where you literally just tend to a farm, help out with some chores and have dinner. After this, you were open to continue farming as a side activity. This was cut because it was "too boring". 1/2
I'm Hope County PD.
sounds like bs but i believe it
i dislike how further updates to FC5 on PC broke many things, such as certain items of clothing and weird stuff with seeing your body in first person in different ways
all ubisoft games have the same enemy AI and after 10ish hours youve seen everything and now that content is on repeat for the next 50+ hours if you bother to finish it
up side is that their games go on super discounts just a few months after release and they are usually fun for those first 10 hours.
btw how the fuck did they manage to make rainbow six into the great game it is when every other title they release is so much lower quality?
like these pants that give you two sets of legs for some reason. this still isnt fixed btw
Best part of this game was the fishing.
this RUINED my ajay ghale cosplay
I heard theres a small group of ubisoft dudes in paris that pretty much control every title they release, as in they have final say in everything. thats why all of the sudden every ubisoft game got a manhunt mode (far cry, asscreed, ghost recon, even fucking the division)
TELL ME ABOUT JOSEPH
WHY DOES HE WEAR SUNGLASSES?
loved this game but i still think primal was a bit better
>just tend to a farm, help out with some chores and have dinner
now you're just making me sad man
Bliss and Faith introduce this weird supernatural element into the game that makes no sense with the rest of the game.
Before you say that "dude it's all just hallucinations bro", Faith literally teleports around, mind controls people (much more than the reality of conditioning) and you, the player, remote view someone killing one of your allies.
Perhaps he's wondering why you'd handcuff a man before walking in front of all of his supporters.
..2/2. The animations were cut because of how much the game's pace changed mid development. The animations that were in the game were really nice, a lot of it was brand new, and there was a lot of gun porn. Guns could actually get jammed like in FC2, but in a much less intrusive way. Guns also got worn down and you were required to maintain them. Anyway, the plot was also very different but I don't know much about this. All I know is that you were also a part of the family, but you left them to be a cop in a big city. You come back, you notice they're weird and start investigating. Kidnapping as a mechanic or taking down "regions" wasnt really a thing. Brainwashing was presented as a twist similiar to Bioshock near the end. I dont know if the nuke ending was in the original too.
Anyway, when the game released I left the company. O ngood terms mind you, pay was good, people were nice and there was barely any crunch but I am from Europe and got homesick. But from what I heard from some friends still working at Montreal the DLC's and the expansions were considered flops, despite the main games success. So who knows, maybe some of the work that was made for 5 will be reused for 6. Which, of course, is already in development, and I assume that comes as no surprise to anyone. I don't know what its going to be about but I did hear a wild west themed FC being floated around at some point.
and I thought my double Father was bad
i though after you beat the chick she would lose her powers and end up looking like a druggy homeless slut of something
Jason Brody was fucking terrible
Maybe a non-protagonist is better
lmao wtf
how does it get this bad, notice how these pants are now the same sand camo texture as the pants right next to them rather than the fall camo that they were originally. this still hasnt been fixed
>Proceed to stand awkwardly and not cuff him, to see what happens.
they fucked this so badly it applied to a different pair of pants without the knee pads since it shares the texture
>There was at some point a 30 minute stretch in the game where you literally just tend to a farm, help out with some chores and have dinner.
i guess they never heard of minecraft
oh it's fixed alright
with mods
I want to believe