Can Yas Forums have a non-autistic discussion about XV?

>mfw "but it's more than i can take"

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As always, it all comes down to the execution. Did this game have the potential to be great? Of course, but game development can be a bitch, and there's stuff that can't be fixed no matter how you try. To reach that potential XV would have to be remade from the ground.

Thank god for the DLC. I wish the other guys got cool outfits, though.

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yeah my problem with the bromance aspect is that it feels one sided, and that the bros dont have actual arcs in the base game. the dlc episodes should have been implemented as part of the game, and not been cut out

banter and a kino end scene isnt enough

The magic sistem is basically divided into two sections.
The magic grandes. Products of alchemy of the basic 3 elements + an object.
This can create multiple Multicast.
Examples: Quadcast Fireblizzaga
And if you add different elements you can add even alterate status, like poison status, sleep status, or even heal for heal the party.
However, it's really dangerous use it, especially in little space, because they can hurt the party. And the reaction of the magic react to the environment.
And if you cast Tricast Tandaza into a swap or into a water area, the thunder magic electricity all the water, and will going to damage the party in that area.
It's interesting but dangerous.

The second is the Ring of Lucis.
With 3 magics. Sancta, Alter and Death.
Easy to use and with incredible effects

It doesn't help that it isn't until the final chapter(s) that Noct expresses any gratitude towards them. I remember there was one hilariously out of place line where Noct tells Gladdy he's grateful to his dad and Gladio doesn't seem phased at all. The death of his dad and likely the rest of his family is glossed over.

The crafting system is nice but, like with XV's other systems, it's never required that you master it or even learn it. Tying stats to weapons also means you're at a disadvantage if you waste a slot on magic ammo.

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I actually really like the chapter where the party fractures, I feel like if every part of the game had as much interaction but on a more positive note the game would have been great

>empty open world with copy and paste gas station
>generic mmo fetch/kill quests
>hold O to win combat with unlimited elixir
>worst world of ruin in all of FF
>worst romance in all FF
>all the dlc character episode should already be in the game
fuck tabata

of all the things they focused on, it was jared's death. like what the fuck. iris doesnt give a shit about her dad, but does about her butler. even in the end, the only focused on story development from the timeskip beside the main plot is talcott getting closure. why?

A "certain someone" has forever poisoned the well when it comes to discussing XV.