Whatever your feelings toward this game, whatever flaws it may have, the fact remains that Gambits are a fantastic system. Understand, I'm referring to the Gambit system, not the combat system. The combat has its flaws, but being granted direct modular control over AI party members' behavior is something more rpgs need and it's a shame almost no other games have attempted to improve and advance on the framework of what XII tried to do.
Whatever your feelings toward this game, whatever flaws it may have...
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junction system best system. prove me wrong.
Under rated game for sure.
I personally just want to say that I fucking love the bestiary.
I love how vast the world is and how many secrets and quests it has
To me the feeling of running into an esper unexpectedly or to get into places with powerful enemies almost by accident has always been really cool to me. XII scratches that itch
The gambit system is an automation system that does not interfere with gameplay.
The combat system individually considered is the same of any other Final Fantasy game but with non-fixed character positioning.
People who complain about the former don't realize that the exact same system could be strapped onto every single other game in the mainline without problem, and people who complain about the latter are very silly unless they criticize the franchise as a whole for it.
People give the junction system shit but it probably would've been better received if it weren't tied to drawing magic, even though arguably that's what ties the junction system together.
Just wanna say I like you all anons
It's a beautiful intro to programming, as a kid I would spend ages figuring out new ways to set my party up to automate and execute strategies beyond Enemy -> Attack and Self < 70% -> Potion. The problem as with many Final Fantasies (and apparently Igavanias as well, I've come to learn) is that by giving the player so much freedom, the game is broken easily by fairly basic strategies and many players don't get challenged to explore the system deeper unless it really speaks to them on a more profound level.
Building on my previous note, my experience with FFVIII is less than 5 hours during which I converted all my Malboro cards into a Malboro tentacle and gave it to Quistis even before leaving Balamb Garden. I Status Effect Junctioned like 100 Death spells to Selphie so she had a 50% chance of KO'ing any enemy. Then I got bored of playing Triple Triad and called it there. The Junction System is amazing and gives players so many options, many of which appear to break the game from early on, but just like FFXII's Gambits, it can bore some players simply by being unbalanced.
It's fantastic. The amount of lore and worldbuilding it gives makes hunting down entries very compelling, and then you start realizing how screwed the world is.
It is my third favorite game in the whole franchise, and the story is very underrated even if I fully understand the people who say it doesn't fit the franchise it is part of