It is. You can go to any of those towns any time you want in New Vegas too. You can avoid them entirely by walking around them. You can also walk straight to San Francisco or New Vegas if you want to dodge around high level enemies. The point is there is an early game progression path in both games which doesn't FORCE you to do anything, but clearly leads you in that direction and is scaled appropriately
Why is this game so boring? I've tried to play this shit 3 different times and each time I got to Nipton and gave up...
First time I started NV, I was obviously motivated to find Benny. About an hour later, I just walked to the casino, walked up to Benny, shot him the face and the game was essentially over. There wasn't even any real consequences to starting a shoot out in the casino, just some limp dicked NPCs that could be taken out with low level weapons.
No, straw manning is simplifying or misrepresenting someone's argument and then attacking that misrepresentation. What he did is similar, but he was attacking my character rather than the things I was saying.
Benny is an iconic character, even people who haven't played the game know who he is.
>even people who haven't played the game know who he is.
doubtful
>You can avoid them entirely by walking around them.
So even though the game railroads you into the same towns one by one on the game's major highway and scales difficulty by location with the assumption you're doing quests in the one blessed order of events the devs thought up, you're still free because you can skirt by the perimeter without going in? That's barely a step above gating progression behind cutscenes and invisible walls like any linear action game.
I don't have a problem with a linear progression path in an RPG, I'm just saying, it's not any different to Fallout 2
you're confusing F:NV with Fallout 3
That's called ad-hominem right?
Sorry I'm a brainlet
Yes