How is that game coming along, Yas Forums?

November 2018, so development took a year give or take (minus a few months of no activity).

If you think this looks cheap I wonder what you think of BBHD being $30.

I'm adding juice

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HeartBeast is a treasure

We rebuilt a boss room to make it less laggy and more fun. the tiles fall away over time and make the map smaller and smaller while firewalls and electric towers further complicate things. I can't wait to unleash it.

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>madness
Nostalgic as fuck. Best of luck!

Madness? Nice, can you post webm?

I remember this part running at like 15fps while the rest of the game was at 60. Good to hear that got fixed.
Also, post some new arena pictures. This is the thing I'm looking forward to the most.

>MFW my inability to make games doesn't stem from a lack of creativity or motivation, which I have a fuckload of, but a lack of programming skill.
No matter how hard I try to program, I can barely make a square move in F U C K I N G J A V A S C R I P T

You mean the shader with the bezels and stuff? I'm not the programmer so I can't give you an in-depth technical answer, but the gist of it is that the shader takes an image at the native internal resolution (256 x 224) and creates and output sized one (the shader only works if it's 3x res or higher for the output). Adjacent color pixels are blurred together a bit, with curvature and reflection achieved by adjusting what underlying texel from the native resolution image is sampled for each given output pixel.
The bezel reflection isn't really a "reflection" so much as render of that are of the screen again, mirrored, if that makes sense.

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>javascript
Thats where you are wrong, you should use C# if you are a begginer