>not using a mod menu
Why is RDR2 combat so satisfying? what did Rockstar get right?
MOONFACE GO BACK TO /RDRG/ YOU FUCKING FULKING CUMP I SWEAR TO GOD
Yes, being a cheating small dicked faggot is very cool. For the entire 2-3 weeks before getting flushed out down the toilet.
>getting this mad over cheaters
>he recognizes the shitposter
you go first.
Don't tell me you actually play to win in those PvP gamemodes scraped from bottom of the barrel, like being competitive in RDO or any GTA game has any meaning at all.
RDO's content is bland and rockstar didn't support it well enough
double barrel shotgun is the only satisfying weapon i've used in the game
it's not satisfying though. i liked the game dont get me wrong but the combat, the shooting specifically, was fucking boring.
i expected something a bit like this:
>youtube.com
>youtube.com
being a bullet sponge mowing down endless hordes of enemies is not fun. there was nothing new in terms of combat here.
the shootouts should have been more dynamic and more dangerous.
cover should get shredded to pieces around you, bullet holes with light shining through should form if your hiding behind a table or something, you should be able to blast through doors and walls and your character should take damage that manifests physically. so for example: you get shot in the arm? well now you can only use one arm until you bandage up or you walk/run with a limp from getting shot in the leg etc etc. not every battle should end with you killing everybody some should end with you barely making an escape and if youre wounded you have to find something to heal yourself with within a certain amount of time or you bleed to death. i want to feel like my protagonists life is in peril and that the effects of a shootout are meaningful in the game world. it might seem like a lot to ask for but in this day and age it's what we should have, not gameplay mechanics from the ps2 era. where is the innovation?
the game was visually stunning though and really well built ill give them that. it definitely felt alive and the amount of detail was great. combat was definitely lacking though, i liked the melee/close quarters stuff they added but it was just way too easy all the time i got bored
i agree, that style would fit well with the "last of our kind are being hunted" theme