How did Bayonetta 2 manage to be so much better than DMC5 despite coming out in 2014?
How did Bayonetta 2 manage to be so much better than DMC5 despite coming out in 2014?
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By staying true to the franchise and not butchering its characters.
DMC was never good. DMC 5 was more DMC.
Bayonetta was always good. bayo 2 was more Bayo.
>game from franchise A that comes later should automatically be better than game that came earlier from franchise B
what fucked up logic is this?
Bayonetta 2 isn't even as good as 1.
>2014
It was full of setpieces in place of interesting combat, which is great for players who want to make cool-looking shit happen without knowing what they’re doing.
>worse than the first one and nearly any DMC game
I’m going to say via platform exclusively in your delusional eyes. W101 was the actual Bayonetta successor and a better game than DMC5, but your casual fanboy ass needs to flagwave.
DMC5 has far less content than Bayo 2 despite having far longer to develop that content, that's what kind of logic
Let's not humiliate DMC5 that badly by comparing it to Bayo 1, give it a fair shot
It's better in every way because demons are way cooler than angelfags.
DMC5 is so much better than Bayo 1 and I really, really love Bayo 1.
You don't have to cry about your dead franchise all the time you know
How did DMC3 manage to be so much better than Bayonetta 2 despite coming out in 2005?
still a stupid logic, development time doesnt always equals amount of content
and im not saying DMC5 is better, just that using release date and development time as indication of expected quality and amount of content makes no sense
user... you're embarrassing yourself, c'mon now
Half of 5's enemy roster is hot garbage and DMD is barely even as hard as Bayo 1's hard mode
Bayo 1's weakest point is its bosses and 5's bosses aren't even much better, the best one in the game is Vergil who was literally copy pasted from DMC3 and given a couple new moves
DMC3 is full of pointless padding that make repeat playthroughs a slog. Bayo 2 is just great action from start to end.
It also has much MUCH more interesting combat mechanics, a better story, the overall gameplay experience from start to finish is much more streamlined and cohesive, no QTEs, is moddable, etc.
I will agree that Pure Plat’ing NSIC is harder than All-S ranking HAH, but the absolute difficulty presented by the game isn’t the only consideration.
>dude just witch time: the game
>How did Bayonetta 2 manage to be so much better than DMC5
It didn't?
>MUCH more interesting combat mechanics
You mean the same combat mechanics that have been in the series since 3 and have hardly evolved?
>a better story
5's story fucking sucks lol, it's a carbon copy of 3 except done worse and without understanding what the rivalry in 3 was about
>much more streamlined and cohesive
If by which you mean literally the entire game is walking into drab square rooms, fighting what spawns in, then walking into the next drab square room, sure
>no QTEs
Literally imagine still complaining about the QTEs in Bayonetta as if you shouldn't have memorized them all after 1-2 playthroughs so as to make them trivial
>is moddable
okay todd
>MUCH more interesting combat mechanics
V is boring to play as after the first playthrough and Dante functions the same as he did in the previous two games. Nero is the only major shakeup mechanically
>a better story
Lol
Dodge offset doesn't make up for the lack of depth in Bayonetta. There's no "hidden depth" people have missed for all these years that suddenly skyrockets Bayonetta to some untouchable level. It's a passable game, but don't delude yourself, contrarianfags.
>better
>wt the game
>enraged enemies just do what they want
Lmao
>enraged enemies just do what they want
Actually, literally, unironically obtain skill
>lack of depth
>Bayonetta
Pick one
>corridor in action game bad
This is your brain on coom
What the fuck is the hidden depth of DMC? Guard flying? Because that ain't in 5, chief. It was an exploit and they got rid of it.
>got gyd geyz xsssss
>enraged enemies in 2 have no cue
Lmao at you dolboeb
DMC games are pretty boring action games tbqh
Not him, but it makes the entire game feel kind of homogenised. A lot of DMC5 just blends together. It's a great game, but there's no part of DMC5 that really stands out to me as being a great moment because it's so safe throughout
>You mean the same combat mechanics that have been in the series since 3 and have hardly evolved?
Did you not play 5 or is this a shitpost? At least you could have compared it to 4, it’s like an evolved version of that, but it has nothing at all in common with 3 outside a good chunk of the base moveset (which Bayo 1 also basically shares)
>5's story fucking sucks lol, it's a carbon copy of 3 except done worse and without understanding what the rivalry in 3 was about
We’re not comparing DMC5 to DMC3, we’re comparing it to Bayo 1. I’ll grant that no action game has ever topped DMC3’s story.
>If by which you mean literally the entire game is walking into drab square rooms, fighting what spawns in, then walking into the next drab square room, sure
Versus the same thing except with forced backtracking to find some of those rooms, and also Space Harrier? Come on, user, it doesn’t count to list every imperfection in DMC5 if Bayo is exactly as guilty or worse.
>Literally imagine still complaining about the QTEs in Bayonetta as if you shouldn't have memorized them all after 1-2 playthroughs so as to make them trivial
It’s not about the difficulty, it’s about being locked into unskippable cutscenes because of a mandatory button press halfway through them. It slows things down.
I'd play Bloody Palace if I wanted to do the same shit for 100 rooms in a row. A campaign is supposed to be more than placing the mechanics in a vacuum and blandly increasing challenge over time, or else I'd tell Itsuno to not bother with it and just make it a boss rush/bloody palace game for 40 bucks instead.
>blends together
>every area has distinc color to it
?
You telling Red grave night level is the same as Urizen throne room in m8 and 10?
>or else I'd tell Itsuno to not bother with it and just make it a boss rush/bloody palace game for 40 bucks instead
I think DMC4fags would be happy with this
>a lot of it blends together
Red Grave was good but it gets dropped less than halfway through the game
>2014
No fucking way its been that long
Modded back in, but also 5 has shitloads of hidden mechanics. And more to the point, the gap between “survived the mission” and “high level play” in DMC5 is enormous. The gap between “survived the mission” and “high level play” in the Bayos, not so much.
Like Ninja Gaiden, they derive much of their appeal from surviving difficult threats, and playing “masterfully” largely comes down to how well you read and avoid/counter those threats. This isn’t a recipe for a bad action game by any means, but there isn’t a whole lot of “depth” measured in terms of the moment-to-moment decisionmaking involved in each player action.
>le funny bladi palaz meme
Poshe nahui debil
>I'd play Bloody Palace if I wanted to do the same shit for 100 rooms in a row. A campaign is supposed to be more than placing mechanics
>every dmc just like that apart from shitty mundus fight in 1
>tuporului huesos actually expect bike section from bayo in dmc
Lmao
Bayonetta 2 has a full co-op competitive mode
Even DMC3 on Switch has co-op mode in bloody palace
Where's your co-op mode, 5friends? Other than that five minute mission where you can co-op if you luck out and sync up with someone else at the same time, LMAO
Yeah DMC5 sucked, it should have had a level where you drive Nico's van on the highway for 20 minutes, and then another level where you ride Nero's rocket arm with shit Space Harrier controls for 20 minutes, and also it needed more instant-kill QTEs in cutscenes
>p-please reply to my thread oh god I'm so desperate
The problem with Bayonetta 2’s “competitive co-op” mode is that it exists in Bayonetta 2.
Bayo 2 was shit.
>but also 5 has shitloads of hidden mechanics
And yet you've failed to mention any in that post
I woudn't mind to ride Nico and rub her tummy afterwards
>The gap between “survived the mission” and “high level play” in the Bayos, not so much.
wrong
youtube.com
Crumple, stun, enemy mechanics like 3 hit juddecca rule etc
>GAMEPLAY VARIETY BAD
>GRUG WANT HIT MAN, ONLY HIT MAN, GRUG HATE ANY CHANGE OF PACE LITERALLY NO MATTER WHAT
Shit meant for this huesos
You're going to have to explain these mechanics and how they affect the gameplay
Donguri is a bad example when his dmc stuff looks way more impressive
>hit in action game bad
Based retard
Why do people pretend bayo combat isn’t just
>pick your favorite ww combo
>dodge when the enemy attacks
Lacks a lot of the creativity of dmc games
who cares how it looks? bayonetta 1's combos are much more difficult to pull off because you actually have to remember where you are in the combo instead of just getting an enemy in the air and mashing like in DMC5. the reason why DMC 3 and 5 will always pale in comparison to bayo 1 is because in bayo 1 the enemies fight back, and in DMC3 and 5 they're just sandbags for you to look stylish on. both games are great but bayo 1 is much deeper and challenging and rewarding to master. this is irrefutable fact.
>literally juddeca mechanic mentioned in post
>ree explain
I won't spoonfeed you huesos
If you are unable to solve 2+2 and how stun mechanic affect gameplay than we are done talking, dolboeb.
Did you know that you can perfect-spend exact quantities of orbs with Dr Faust and get full Devil Trigger for doing it?
Dante’s Bloody Palace taunt scales his base damage output based on his current DT level until he takes a hit
You can charge King Cerberus electric attacks while attacking if you charge melee and attack with style or vice versa
Nero can Max Act his air taunt
If your Ignition ends on the same frame as an attack with Balrog, it has a distortion effect and damages twice
I mean I can rattle off undocumented mechanics all day, but is that even the point? The point is that even just considering the documented mechanics in DMC5 they’re more interesting.
>game gives you thee different characters
>NOOOOOOOOOOOOO NOT LIKE THIS THIS IS AWFUL AND BREAKS THE PACE OF THE GAME I WANT A SPACE HARRIER SECTION
>creativity of dmc games
LITERALLY just rotate your basic combos while spamming blademaster, trick away if they try to hit you, then go back in and start rotating combos again
Because it's not? Try playing on hard or NSIC and you'll get punished for spamming the same combo. Hell, even normal slaps you around a bit if you don't mix up your moves and make use of different weapons
>sandbags in 5
Unistall all Caina mod you retard.
lol
not to mention, enemy weapon usages, holding versus pressing, all kinds of optional moves you can have selected or not, the vast wealth of weapons at your disposal compared to DMC3's pitiful 5 weapons...i love DMC3 and 5 but they are solid 8's whereas bayo is a 9.
>dude bayonetta is good if you play on the gimmick hard mode that removes the game's central mechanic
okay...
You forgot hitting with tip of fire KC move deal more damage than normal
Ah yes just throw one extra button press into your combo, I did it, very skill intensive
>better story
Nope. I got my fill of the narrative after they brought back my man Virgil but the story is hilariously underwhelming. Baldur alone makes Bayonetta a far better story.
>bayonetta 1's combos are much more difficult to pull off because you actually have to remember where you are in the combo
Remembering how many presses in you are to a dialed string is not the pinnacle of difficult execution. You don’t even craft those combos, you aren’t giving consideration to how moves can or can’t be tied together and how to utilize them to position the enemy and yourself, you’re remembering to press X next instead of pressing Y next.
But it's good on normal and hard as well
Forgot elemental damage being important, like fire attack doing more damage against baphomets and less damage against hellbats and more
Also enemies weak spots, like Goliath's head or a Behemoths tongue and chain buckle
bayo is literally mashing buttons: the game, even on infinite climax mode.
Nice stone awards
Kek. PKP with DO on Scarborough will carry you through every single difficulty.
Won’t get you to Plat rank for combo points, of course.
>Behemoths
Forgot that it's armor has different health value depending on what part you hit.
Impossible to get stones when you have an invulnerable dodge that can interrupt all your animations
>bayo is literally mashing buttons: the game, even on infinite climax mode
t. got stone awards
No one cares how the game plays if you're a dull motherfucker who will settle for stone trophies on every mission, brainlet-kun