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Good low poly kino games that are worth playing
Henry Campbell
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Eli Green
None. Every liberal pozzed indie milleniod out there is too busy pumping out low effort 2D NES pixel tributes and expecting to be lavished with praise for it.
Eli Butler
Isaac Price
>translation never ever
Ethan Powell
I'll give you an answer instead of being a faggot ove rmodern games, OP. Most high-profile PS1 games are worth looking at, but if you liked Megaman Legends you should take a look at Threads of Fate. Similar vibes, incredibly fun characters, and is sort of an interesting contrasting take on a similar colourful sort of art style graphically speaking.
Christian Myers
In 5 years when every indie shit has made their own low poly trash we're going to hate this game.
It's already starting to happen with horror.
Dylan Davis
i'm tired of waiting for fan translations, one day i'll learn japanese
Michael Fisher
Joke's on you I'm not a hipster who decides what he likes based on what other people like or are starting to make. MML's art style also requires you to be good at pixel art which is why it isn't imitated as often as you think.
Hudson Thomas
Chase Torres
Mega Man Legends is definitely not a game I'd consider "worth playing" it's fucking dreadful and has some of the worst controls and gameplay of any game in the Mega Man franchise.
Logan Ward
Half-Life 1 had great visuals for using an engine that was based on dated tech even back then.
Levi Powell
Low poly trash is the untextured shit we've seen a million times. In horror there has been a few attempts but they usually just come out as a Silent Hill ripoff. It's going to take some indie game with fantastic quality to make the indie trash devs move on from 2D pixel art to PS1 tier graphics.
Alexander Richardson
Isaac Russell
Oliver Brooks
It's just gonna be the 3D equivalent of pixelshit. I'm always annoyed that pretend "retro" 3D graphics somehow manage to make them look worse than what existed back in the day while simultaneously using polycounts and graphical features that didn't exist in the 90s.
Ayden Flores
Zoom-made shit low poly that misses the point is already happening though. They have become a cancer on the modeling/agd community
Ethan Long
Julian Campbell
Japs are so creatively bankrupt that they haven't thought of a procedurally generated Megaman Legends game.
Joseph Jenkins
Andrew Anderson
I get that, which is why I said it's going to take a really good one to make the bottom of the barrel indies move on to PS1 era graphics. For example, Shovel Knight is a good golden standard for a game that learned what the NES limitations were and did their best to make it faithful, only breaking those limitations whenever they felt the end result would be better for it. I'm sure one day we'll see the same for PS1 era games.
The issue with many of the current PS1 attempts is exactly that the devs don't actually have a good understanding of what kind of limitations the PS1 had, so they just wing it until they think it looks close enough, which results in stuff that would look like shit even in the PS1 days. It's a tricky balance, all things considered.
Andrew Morgan
As a game yeah it’s kind of bad, I remembered why I didn’t like it at release when I tried to play it again recently
Liam Clark
Check out Threads of Fate and the Alundra series for PS1.
Those and both MML are some of my greatest childhood kinos.
Carson Brooks
Isaiah Thomas
when is this game coming out?
Joshua Ross
holiday season 2053
Nathan Clark
No idea. The most I've seen is a handful of screenshots. I don't even know what the gameplay is like. It seems to be turn based, just going off the UI looking like Final Fantasy.
Jacob Wood
Not only ps1 era, check out NDS and PSP for some good low poly stuff too
Logan Morgan
I'm not really against going past the original consoles' limitations - Retro City Rampage for example was made by a guy with actual NES homebrew experience who decided to put his project on modern consoles so he can do more with it, but still has artistic integrity.
And yes, people don't get what the limitations were in the first place. They either create shit or shit that looks too good (because people have shit memories and think games looked better that they actually did, I remember showing people very early PS2 titles and they were in disbelief saying that looks like PS1).
Ryder Miller
Also true. Those were two of the last moments better, more established devs actually did low poly for the sake of the portable limitations, although the graphic fidelity was already higher than usual on those. I guess it depended on the dev.
Justin Torres
Now imagine if those items on those shelves were voxels instead of a flat texture.
Angel Wright
DS stuff looked better than 5th gen graphics not just because it was slightly more powerful but also due to experience. Mario's model in SM64DS looks miles better than the original except for the square hands but actually has LESS polygons than the original.
Oliver Kelly
Squeenix made some good low poly games, they even carried the style over to bravely default which was pretty nice even though it wasn’t really low poly
Matthew Roberts
I think Ion Fury is the gold standard for retro inspired 3D graphics and everyone doing a new retro 3D game should shoot for something of that level.
Jayden Butler
>voxels
>low poly
user, I ...
Ian Perry
>Tranny Maiden
Nathaniel Peterson
What's your problem retard?
Jason Wilson
Are PS1 style/era graphics the new bandwagon? I'm seeing more and more indie shit popping up with this graphic style.
Juan Stewart
>Retro inspired
user, it's literally a build engine game. It's not retro inspired graphics, it's just retro graphics.
Cameron Reed
Where? I haven't.
Colton Sanders
Voxels are nice but they are not the same as low poly
Lucas Sanders
I think he's trying to say that voxels are not in fact, polygons and thus not fit OPs request.
Brayden Carter
Only one I can think of is that trash rpg YiiK
Ethan Perez
I'm not saying that anyone making a PS1 era game needs to abide religiously by the limitations of the time, just that they need to understand them and only break them whenever they feel is justified, much like your example for RCR.
I still haven't tried it so I can't really speak for it although I've been wanting to try it out.
Ryder Roberts
This exactly. Everyone wanted to do pixelart at some point but then quickly realized that good pixel art is bloody difficult.
Nathan Jenkins
Yet the rest of the game is low poly and as such you're being a retard.
Wrong, it's a modern game running a modern fork of an old engine. It's Retro inspired, not retro. If it was actually developed in 1998 and actually unreleased until 2019 then you could call it Retro. Retard.
Easton Gray
I've seen several "PS1 styled horror game" pop up this month plus whatever the haunted PS1 demo disc is.
Nathaniel Torres
Speaking of games that will never get fan translations.
Elijah Sanders
Amen to that.
Ayden Powell
Doesn’t matter, if their are at least 1 in 10 games are good using that style it’s fine
Bentley Smith
Only one I can think of is Drift Stage
Anthony Williams
I certainly fucking hope so, user
Thomas Taylor
it's mainly ps1 era indie horror games like haunted ps1
but I think it's a nice change up, also I recommend anodyne 2
David Jackson
Isn’t ion fury solely made from sprites and voxels?
Jaxon Robinson
My mom somehow bought me a walkthrough for this game and i have no idea where she got it
Even if i ask her now she's probably won't remember
Gavin Williams
I'm against low-poly art style. I don't want this to become a thing
Jayden Moore
fuck indie trannies
Ayden Wright
>I've seen several "PS1 styled horror game" pop up this month plus whatever the haunted PS1 demo disc is.
Group project to produce a bunch of PS1-styled horror games, or demos for ones that'll turn into full projects. People are now noticing a "flood" of them because they were all released at once as part of it.
William Rodriguez
youtube.com
On my phone and a bit of a retard so i dont know if the link will work but this guy seems to be doing a megaman legends inspired game that's lookin pretty good
Jack Lewis
Wow are people really this tech illiterate that they need this explained?
The player's gun and enemies are 2D sprites
A handful of intractable props and pick-ups are voxels (the chairs in pic related)
The levels themselves and everything else in them is low poly 3D
Christopher Phillips
youtube.com
On my phone and a bit of a retard so i dont know if the link will work but this guy is doing a pretty good megaman legends style game from what i can see
Austin Gomez
Brave Fencer Musashi, baby. Highly slept on game that most people got just for the FFVIII demo.
Christopher Morgan
nice
Gabriel Williams
Id be down for an anthological horror game in the vein of v/h/s with an overarching plot and 4 smaller games contained within
Leo Davis
>good low poly kino games
You now realise zoomers aren't aware that there was a actual period between sprite art and realism where this was the norm.
Let me tell you kids about 1998 "The Year of Dreams", the greatest year videogames ever had.
Gabriel Cooper
The character could use some more work but it could be fun.
Julian Young
Itch has a lot of low-poly stuff.
hauntedps1.itch.io
David Phillips
itch.io
>3,555 results
It's out there, you just have to play it and support it if it shows promise.