Good low poly kino games that are worth playing

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None. Every liberal pozzed indie milleniod out there is too busy pumping out low effort 2D NES pixel tributes and expecting to be lavished with praise for it.

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>translation never ever

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I'll give you an answer instead of being a faggot ove rmodern games, OP. Most high-profile PS1 games are worth looking at, but if you liked Megaman Legends you should take a look at Threads of Fate. Similar vibes, incredibly fun characters, and is sort of an interesting contrasting take on a similar colourful sort of art style graphically speaking.

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In 5 years when every indie shit has made their own low poly trash we're going to hate this game.

It's already starting to happen with horror.

i'm tired of waiting for fan translations, one day i'll learn japanese

Joke's on you I'm not a hipster who decides what he likes based on what other people like or are starting to make. MML's art style also requires you to be good at pixel art which is why it isn't imitated as often as you think.

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Mega Man Legends is definitely not a game I'd consider "worth playing" it's fucking dreadful and has some of the worst controls and gameplay of any game in the Mega Man franchise.

Half-Life 1 had great visuals for using an engine that was based on dated tech even back then.

Low poly trash is the untextured shit we've seen a million times. In horror there has been a few attempts but they usually just come out as a Silent Hill ripoff. It's going to take some indie game with fantastic quality to make the indie trash devs move on from 2D pixel art to PS1 tier graphics.

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It's just gonna be the 3D equivalent of pixelshit. I'm always annoyed that pretend "retro" 3D graphics somehow manage to make them look worse than what existed back in the day while simultaneously using polycounts and graphical features that didn't exist in the 90s.

Zoom-made shit low poly that misses the point is already happening though. They have become a cancer on the modeling/agd community

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Japs are so creatively bankrupt that they haven't thought of a procedurally generated Megaman Legends game.

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I get that, which is why I said it's going to take a really good one to make the bottom of the barrel indies move on to PS1 era graphics. For example, Shovel Knight is a good golden standard for a game that learned what the NES limitations were and did their best to make it faithful, only breaking those limitations whenever they felt the end result would be better for it. I'm sure one day we'll see the same for PS1 era games.
The issue with many of the current PS1 attempts is exactly that the devs don't actually have a good understanding of what kind of limitations the PS1 had, so they just wing it until they think it looks close enough, which results in stuff that would look like shit even in the PS1 days. It's a tricky balance, all things considered.

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As a game yeah it’s kind of bad, I remembered why I didn’t like it at release when I tried to play it again recently

Check out Threads of Fate and the Alundra series for PS1.
Those and both MML are some of my greatest childhood kinos.

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when is this game coming out?

holiday season 2053

No idea. The most I've seen is a handful of screenshots. I don't even know what the gameplay is like. It seems to be turn based, just going off the UI looking like Final Fantasy.

Not only ps1 era, check out NDS and PSP for some good low poly stuff too

I'm not really against going past the original consoles' limitations - Retro City Rampage for example was made by a guy with actual NES homebrew experience who decided to put his project on modern consoles so he can do more with it, but still has artistic integrity.
And yes, people don't get what the limitations were in the first place. They either create shit or shit that looks too good (because people have shit memories and think games looked better that they actually did, I remember showing people very early PS2 titles and they were in disbelief saying that looks like PS1).

Also true. Those were two of the last moments better, more established devs actually did low poly for the sake of the portable limitations, although the graphic fidelity was already higher than usual on those. I guess it depended on the dev.

Now imagine if those items on those shelves were voxels instead of a flat texture.

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DS stuff looked better than 5th gen graphics not just because it was slightly more powerful but also due to experience. Mario's model in SM64DS looks miles better than the original except for the square hands but actually has LESS polygons than the original.

Squeenix made some good low poly games, they even carried the style over to bravely default which was pretty nice even though it wasn’t really low poly

I think Ion Fury is the gold standard for retro inspired 3D graphics and everyone doing a new retro 3D game should shoot for something of that level.

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>voxels
>low poly
user, I ...

>Tranny Maiden

What's your problem retard?

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Are PS1 style/era graphics the new bandwagon? I'm seeing more and more indie shit popping up with this graphic style.

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>Retro inspired
user, it's literally a build engine game. It's not retro inspired graphics, it's just retro graphics.

Where? I haven't.

Voxels are nice but they are not the same as low poly

I think he's trying to say that voxels are not in fact, polygons and thus not fit OPs request.

Only one I can think of is that trash rpg YiiK

I'm not saying that anyone making a PS1 era game needs to abide religiously by the limitations of the time, just that they need to understand them and only break them whenever they feel is justified, much like your example for RCR.
I still haven't tried it so I can't really speak for it although I've been wanting to try it out.

This exactly. Everyone wanted to do pixelart at some point but then quickly realized that good pixel art is bloody difficult.

Yet the rest of the game is low poly and as such you're being a retard.

Wrong, it's a modern game running a modern fork of an old engine. It's Retro inspired, not retro. If it was actually developed in 1998 and actually unreleased until 2019 then you could call it Retro. Retard.

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I've seen several "PS1 styled horror game" pop up this month plus whatever the haunted PS1 demo disc is.

Speaking of games that will never get fan translations.

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Amen to that.

Doesn’t matter, if their are at least 1 in 10 games are good using that style it’s fine

Only one I can think of is Drift Stage

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I certainly fucking hope so, user

it's mainly ps1 era indie horror games like haunted ps1

but I think it's a nice change up, also I recommend anodyne 2

Isn’t ion fury solely made from sprites and voxels?

My mom somehow bought me a walkthrough for this game and i have no idea where she got it

Even if i ask her now she's probably won't remember

I'm against low-poly art style. I don't want this to become a thing

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fuck indie trannies

>I've seen several "PS1 styled horror game" pop up this month plus whatever the haunted PS1 demo disc is.
Group project to produce a bunch of PS1-styled horror games, or demos for ones that'll turn into full projects. People are now noticing a "flood" of them because they were all released at once as part of it.

youtube.com/watch?v=Q5NcZ7YfePI
On my phone and a bit of a retard so i dont know if the link will work but this guy seems to be doing a megaman legends inspired game that's lookin pretty good

Wow are people really this tech illiterate that they need this explained?

The player's gun and enemies are 2D sprites
A handful of intractable props and pick-ups are voxels (the chairs in pic related)
The levels themselves and everything else in them is low poly 3D

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youtube.com/watch?v=Q5NcZ7YfePI
On my phone and a bit of a retard so i dont know if the link will work but this guy is doing a pretty good megaman legends style game from what i can see

Brave Fencer Musashi, baby. Highly slept on game that most people got just for the FFVIII demo.

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nice

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Id be down for an anthological horror game in the vein of v/h/s with an overarching plot and 4 smaller games contained within

>good low poly kino games

You now realise zoomers aren't aware that there was a actual period between sprite art and realism where this was the norm.

Let me tell you kids about 1998 "The Year of Dreams", the greatest year videogames ever had.

The character could use some more work but it could be fun.

Itch has a lot of low-poly stuff.
hauntedps1.itch.io/demodisc2020

itch.io/games/tag-low-poly
>3,555 results
It's out there, you just have to play it and support it if it shows promise.