Don't worry, I have one
>DOCKING
>BAKKAN
Apparently, Yas Forums hates complexity, realism, and immersion
>RPG
>realism
Why would you need realism in a game when you have to cast fire spell in your finger to slay the dragon?
>busyworks
Casulfag always complain any compleity as busy works. Clearly if they just read at least one guide to maintain your weapon in it's optimal performance, that would be nice. If they complain to keep their weapon in-check as busyworks, then they deserve nothing but Barbie Horse Adventure
>damage sponge
Depend on what armor the enemy using. If you expect to go full John Wick to one hit from your PM against high ranking exoskeleton Freedom/Duty NPC, then you play this game wrong
>horseshit AI
the only thing I agreed from you. AI need more tweaking
user, the only games where you have to gather and/or craft basic resources where it ISN'T busywork are ones that eventually allow you to automate or avoid it to some major extent I.E. minecraft, with mending tools and shulker boxes and shit.
Weapon maintenance is one thing, especially if it's done through a unique system where you have to, say, select your materials, grindstone, polish, or whatever.
Collecting bullets manually, in single digit numbers, for guns that consume them in the double digits, is another.
Once again I don't know the specifics of the game, if this is genuinely just retardation from the anons I get it, but games with high TTK on your average weapon and a heavy discouragement to using better ones (like having to collect bullets painstakingly slowly) are generally pretty fucking boring.
And yeah, AI spraying bullets like crazy and seeing you through foliage just sounds bad.
Anyway, the game is STALKER Anomaly.
Sure, crafting system in Minecraft isn't busyworks. Because you know what to do. You know how to craft wooden axe because you know it, either by your instinct or read the wiki. If this can apply in Minecraft, why can't STALKER Anomaly? Don't give me "muhh gun nut belongs to /k/" bs, I'm not a gun nut too. But at least I know that if my AKS-74 barrel went dud, I have to file it's inner barrel. Beside, if manual weapon maintenance are too much to handle, you can bring it to certain trader and ask him to fix it.
>Collecting bullets manually
You can collect in bulk just hit ctrl+left mouse
No, the crafting system in Minecraft avoids being busywork because by the endgame, you have Mending-enchanted diamond tools/armor and an experience farm, so you never need to manually make a replacement or put much effort into repairing them. You also have farms, likely automated or manned by villagers, for food, potion ingredients, sometimes even materials like gold and iron, as well as ender pearls and shit.
About the only things you can in no capacity "farm" for in Minecraft are dirt, sand, and gravel, which is hilariously ironic as they're perceived as cheap, but are the biggest pain to get by the endgame, everything else can be handed to you ad infinitum once you build a farm.
THIS is how you avoid a crafting/gathering system being busywork. Once a player has proven mastery of it, they can fucking ignore it.
One of the posts in there is literally complaining about a lack of realism, though.
>one person dislikes STALKER, therefor, everybody on Yas Forums dislikes STALKER
BTW, if you're trying to separate people into camps, I routinely advocate for more sexy women in proper games that are made to break 1 million copies sold. There's room for both, and I actually would't want a gaming industry with just one aesthetic and no freedom to tell a different kind of story.
>you have Mending-enchanted diamond tools/armor and an experience farm, so you never need to manually make a replacement or put much effort into repairing them
Yes, because you acknowledge this beforehand. Either by wiki or guided by your instict, doesn't matter. To acquire such feature, you need to know how to do it. Some progressing craftwork need to be done in order to have such tools/armor.
>Automated farm
The almost same concept applied in STALKER Anomaly. You can recruit a squad to acompany you, patrol surrounding you, send to certain location to take and hold, raid enemy base with them, etc.
Once player know how the territory system works to generate bucketload of money (in a STALKER world where everything is as pricey as Dubai), they can fucking ignore all the hassle.
>THIS is how you avoid a crafting/gathering system being busywork. Once a player has proven mastery of it, they can fucking ignore it.
Fair point. This should apply in next Anomaly update, if the devs are listening here
>one person dislikes STALKER, therefor, everybody on Yas Forums dislikes STALKER
Clearly the major concensus in that thread hate STALKER because "le busywork, muh too complex" bullshit
>complaining about a lack of realism, though.
How?
>How?
One of the posts in that pic is complaining about how they can see you through thicket and how they drop two bullets and unusable parts.
That would be AI being autistic
Same apply in Tarkov when poorly equipped scav can detect you in perfect darkness