>Until then, adios.
Holy moly!
Decided to try this in preperation for Eternal
>First few areas, you shoot an imp, melee him, move on.
That's how I played it on Nightmare. I guess I was slightly more cautious than you were but still
Try playing through some of these instead user. These are both personal favorites of mine and others I would consider essential to try at least once (see Brutal Doom). If you havent played any retro Doom or WADs then
>grab a copy of the base games as well as TNT: Evilution and The Plutonia Experiment
>download your source port(s) of choice
>install ZDL to boot up multiple WADs at once as well as being a general launcher for your base games, source ports, and WADs
Map Packs
>Ancient Aliens
>Back to Saturn X
>Combat Shock 1/2
>Community Chest series
>Deus Vult
>Doom The Way ID Did/Doom 2 The Way ID Did
>Eviternity
>Going Down
>Hellbound
>Japanese Community Project
>Slaughterfest 2012
>Stardate 20X6/20X7
>Swim with the Whales
>Sunlust
>Suspended in Dark
>any from "The Joys of Mapping" series
>The Ultimate Torment & Torture
>Thunderpeak
>Unloved
>Valiant
Weapon Packs
>Arachnocide (also an enemy pack but its optional if you use it)
>Combined Arms
>Demonsteele
>DIO
>Doom 4 Doom
>DoomRLA
>Final Doomer
>Guncaster
>High Noon Drifter
>Juvenile Power Fantasy
>La Tailor Girl
>MetaDoom
>Netronian Chaos
>Russian Overkill (joke WAD that makes the game super easy but its fun on occasion)
>Trailblazer
Gameplay Overhauls
>Brutal Doom (purist hate it, zoomers love it, try it out and see where you stand)
>Project Brutality (like above but more difficult and with its own variations)
>Complex Doom
>Colorful Hell
>Doom 4 Vanilla
>DoomRPG
>Lithium
>Smooth Doom
>Stylish Hell
>HDoom
Total Conversions
>Adventures of Square
>Aliens Total Conversion
>Ashes 2063
>Bloom
>Chex Quest and its sequels
>Golden Souls
>Hell Forged
>Hocus Pocus Doom
>InSanity
>Pirate Doom!
>ProDoomer
>Project Einherjar
>PsychoPhobia
>Reelism
>Samsara
>Shadow of the Wool Ball 1/2
>Strange Aeons
>Temple of the Lizardmen 1/2
>Total Chaos
>Vietdoom
>Winter's Fury
>Wolfenstein Blade of Agony
Early doom games are about knowing the map, keeping well stocked on supplies, and not running headlong into an ambush you're not prepared to deal with. They're a little like dungeon crawlers in that regard.
The new doom games are all about combat. The game is entirely designed around allowing the player to play aggressively, so if you're impatient by nature then Doom 2016 is going to punish you a lot less than Doom 2 or Plutonia will. Conversely, if you're used to skating by with careful play in old doom, you might find nudoom harder as it's way more about pure reflexes.
I mean, in most games the highest difficulty genuinely isn't even fair. You can get cucked by shit you'd need to have near-perfect reflexes to deal with or avoid on the first attempt, like jackal snipers in halo 2, for instance.
Doom 2016's nightmare is "easy" because there's not a lot the game throws at you that you can't predict before it happens and then avoid. I'm reasonably confident you could finish Doom 2016 without taking a single hit consistently if you spent some time on it.
>I'm reasonably confident you could finish Doom 2016 without taking a single hit consistently if you spent some time on it.
Sorry m8, that's patently untrue. The highest rated no death Ultra Nightmare run on youtube takes a hit 90 seconds in.
youtu.be
youtu.be
40 seconds in.
Even the devs aknowledged this, hopefully Eternal will fix it
Play Nobody Told Me About id. PWAD that makes Doom play like its Build Engine peers.
This is like saying that ultra nightmare is impossible because people die on nightmare runs. Both of those hits WERE avoidable.
I can't think of a single instance of damage in the game that you couldn't avoid playing a little more carefully. It's not like call of duty or halo, where if you're out of cover you're probably going to take a tiny bit of damage no matter what you do. All attacks give you time to strafe aside from stuff like the Mancubus' flamethrower up close.
For the possessed soldiers you just stagger them with medium range shots before you go in for the kill-shot. If you're tired of that initial fight on the UAC (and everyone who plays ultra nightmare inevitably is) you're bound to make some mistakes in the name of getting through it quicker.