How is that game coming along Yas Forums, you ARE making game RIGHT?

use a logarithmic gradient instead of a linear one

I keep installing different dev tools, tinkering around a bit and then closing them thinking I'll start properly later.

I never do.

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That's an interesting idea. What would be the advantage?

That's how light works in real life, it looks better

Is it really that easy?

That's how light actually works, dumdum.

Most real space phenoma exponentially degrades.

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Yeah but like, it's a cartoony 2d platformer. Realism isn't the top priority here.

It's not about realism it's about the fact that it looks better

Things are going well! We're releasing on the 27th.

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