*destroys your sense of adventure*

I think it depends more on the player if thats what they want more, i feel that games should give the option for these kinds of things. When i first played skyrim or alot of big open world games i typically don't use many waypoints except for certain missions and i take my own time exploring the world without doing muchquesting in the first place

Careful user those kinds of radical thoughts will get you in trouble here

Wrong. Having it in the game at all affects game design. It's not an "optional feature" when the devs have factored it in to every decision they made regarding world design

That's not a fault with fast travel. That's a dev problem.
There's nothing wrong with fast travel as a mechanic.

Fast travel should be an in-story mechanic, like hiring a silt strider from major ports or using the mage's guild to teleport. It should be just that you can teleport from one dungeon to another whenever you want, which is just lazy design and used by devs so you don't realise their world is empty and copy pasted

damn, when i see that guy i really want to do some BIG and HARD math problems

>fast travel isn't a fault with fast travel
What are you even trying to say

What exactly stops you from not making the quest active, and then just using NPC dialogue or the quests screen as a "journal" and figuring out where to go?

Then you can play "immersively" with no icon telling you where to go and you can only go back what's written in your journal and what NPCs tell you.

Problem solved.

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Fine.
>Skyrim's fast travel
Bad.
Happy?

>putting effort into figuring out information that your character should already know in-universe
anti immersion