> Maybe because I work a lot and don't get a lot of free time to put into an 80 hour rpg, I don't know.
Yeah, I know this feel. It's been driving me crazy for a few years since a lot of games I'm interested in are JRPGs that I've missed over the years. I've been trying to play Xenogears lately, but I think I might give up because it just feels like it's moving at a snail's pace and it's mostly just dialogue boxes. I've played plenty of games that can be described the same way, some I'm nostalgic for and some I'm not, and they're fine. Xenogears just feels like it goes overboard.
I don't hate turn based games, but I can understand not liking the slowness. Even when I was in school and later a NEET, once I experienced the turbo feature most emulators have, there was no going back. I've been playing FF VII lately, but I've been turboing through the battles, and the random battles in general have been annoying me, but I hated random battles even in the 90s.
Adrian Robinson
You realize in a lot of cases you're actually spending more empty time in an action game, right? The really good ones don't have the problem, but a fuckload of them are just as - if not more - time intensive with no benefit. The FF7 vs 7R example is particularly bad, in that it adds filler to bloat a couple hours into a full game.
Not him, but action games tend to be more interesting regardless because they feel more interactive. I like action games and turn based, but still, you can't deny that attacking, blocking, dodging, etc feels more interesting and interactive than selecting things from menus.
Gabriel Hill
They rip us off and dont care one bit. But this user doesnt forget it. They got a quick buck for this shitload of fuck.
Depends on the game. A lot of ARPGs end up worse off than picking one or the other. FF7's combat always sucked, but I think the remake's is basically just elaborate fluff and still not terribly engaging. Better, but not great, and arguably wasting more time. Christ, Monstrum Nox plays better and it's made by a near doujinsoft company. Something somewhere went wrong. Maybe it'll be better in the sequels: the core of the system is fine. Also the presentation is inferior because all of Nomura and Toriyama's vices are in play. I'm buying these solely for the combat system.
Christian Thomas
Yeah, the sad part is, I still love a lot of those old jrpgs from back in the day. I just can't get into them any more. i think in the last year, I've tried to play Lunar(on Sega CD), Thousand Arms, Final Fantasy III, and I know there's been more but I can't remember right now. Fell asleep during all of them, or quit playing around 10 hours into them because I was bored and it felt like a chore.
It's the presentation, more than anything. If there's a lot of shit going on, it keeps me engaged better than a slow turn based rpg nowadays. It may all be flashy junk, but the flashy junk keeps my eyes on the ball better than menus and text, I guess.
Luke Kelly
>Zoomer here You're not really one of those. You're just young.
Levi Roberts
That's a you problem, user. I've got ADHD something fierce and even I don't fall for that shit. The original FF7's strength was in presentation: camera angles, timing, pacing, design. It hurts to know people are going to opt for a product that, so far, seems inferior in many of these regards just because it's bombastic. I thought 13 taught fans that more shit going on =/= better.