that's literally what it was in regards to the visual novel. large emphasis on was.
Why is it so damn kino? It's so entertaining and infinitely rewatchable...
Yeah, I played Extra afterwards and everything felt so empty and lifeless. I feel like original Fate is gonna be pretty much dead once the Ufotable adaptations end. It's pretty sad
takes place in a vast world with extensive lore, but it functions as a backdrop while the story focuses on a small scope with an intimate, well explored cast and interesting themes they embody
constant twists, turns, and revelations which are enhanced by nasu's dramatic writing style
congruity between aesthetic and narrative
last but not least the music is really memorable and utilized well
my biggest issue with all the new spinoffs is that they feel a mile wide but an inch deep, that was never the point of fate
>I feel like original Fate is gonna be pretty much dead once the Ufotable adaptations end. It's pretty sad
They can still adapt Case Files and FHA
>It's pretty sad
More like it's a goddamn blessing, have you seen the shit that TM is putting out now?
I guess. They probably won't though
I said original Fate, user. They're not gonna stop milking nu-Fate. GO stuff makes way too much money
>I said original Fate, user
I know what you meant and I stand by what I said, if they touched the original or tried to change it they would fuck it up.
Fuck no. They're stories about EPIC ANIME BATTLES and the characters are an incoherent mess that act like complete retards in order to force the next EPIC scene Nasu had planned.
>Iwakami: It started off with Aniplex working with Type-Moon to bring Fate to anime form with Fate/Zero and Fate/stay night: Unlimited Blade Works. And not just the Fate series. In 2007, we did The Garden of Sinners movies. After we were done with Fate/Zero, we were talking with Takeshi Takeuchi of Type-Moon about a new way to develop Fate, and a smartphone game was one of the ideas that we came up with. So Type-Moon started working on Fate/Grand Order as one of the official numbered titles in the Fate series.
>Takeuchi: Many anime studios wanted to make Fate/Zero into an anime, but as far as actually doing that, I couldn't feel very excited about the idea. It was a story that came into being out of the love and respect that Urobuchi-san had for Fate/stay night, and was designed to deepen the enjoyment a reader could get out of Fate. Adapting it into an anime might mean stepping on that love, and I didn't want to make something that didn't capture the feeling of the original novels.
>Nasu: Many anime fans want there to be a lot of cute bishoujo characters in the work, and while they work hard to meet those needs, Iwakami, an important producer at Aniplex, wasn't satisfied just by doing that. I suggested that he tackle Fate/Zero, a dark and serious story full of raw emotion. He had the resolve, and that's how they ended up adapting Fate/Zero.
Context for this: Iwakami turned down to adapt FSN because he didn't want to adapt a bishoujo harem series, so Nasu proposed Zero. You'll notice UBW was changed to follow Zero mood too, with all Saber's waifu scenes modified and portrayed as Shirou's surrogate "mom"
Takeuchi is literally /ourguy/
I really like how they pretend Deen/Stay Night doesn't even exist