Was he right?

>[medium] suffers because the industry is full of [passionate fans who support the medium]
no, he's just being cynical and misanthropic as always

>Ghibli shill
>Takahata
Takahata is Ghibli.

Yeah, those damn Otaku always making anime and movies about young, growing girls. Totally creepy.

Threadly reminder

Attached: Miyazaki 12-year old.png (1073x590, 580.54K)

Absolutely. Just go look at any manga or anime site. Just go look at 90% of the catalog. Even before everything got swamped in isekai shit it was all derivative pandering shit. Barely any of them even try to create something special like Miyazaki. Most animators and manga artists are just happy with the big tits, cute girls, fight tournament generic crap.

To some extent, they are just different creative modes. I think this is even more apparent in video games (probably because its a younger medium) where dinosaurs like Miyamoto had a lot of non-video game inspiration, which allowed him to create novel games. The people growing up playing these games are using different creative modes to iterate on these original ideas, but the end results are (in my opinion) generally much better than the original, because the people making the newer games are better at thinking about game design than someone who grew up playing with rocks and sticks.

Because their is none. Art is art. Every medium is eventually filled up with commercial shit as the people with the money to fund these endeavors couldn't give a rats ass about artistic integrity.

>Creators don't do whatever they want, they do whatever sells.
This. The creators that can actually do whatever they want are the 1 in a million geniuses who's every doodle becomes gold. Everyone else has to either sell his soul or starve.

Consider this: There are no otakus supporting or driving animated content in America, and look how their animation industry turned out.

If there's a problem, there should be a solution. And commercialisation of art is, indeed, a problem.