>He doesn't
In terms of creating a grandiose spectacle, yes, I'd say he achieves that.
>10 second cuts in the middle of 20 minute episodes, his style is so different that it sticks out like a sore thumb
Neither of these things are necessarily bad. If I had to criticize Nakamura in those regards, I'd say that his current penchant for abruptly adjusting the scale of a scene is often jarring and, if he can't handle an entire fight himself, is better suited to especially climactic scenes.
>He and Naotoshi shida should get the rope.
Comparing Nakamura to Shida is over-the-top, Nakamura isn't anywhere near that bad.
Screen goes wooosh , ground goes bang , cubes go brrr
>Adjusting the scale of a scene
Yeah, it's pretty bad if he wants to do his own things, he should animate entire fights not just the last 20 seconds. He ought to take inspiration from Norio matsumoto or shingo yamashita.
>Comparing Shida to Nakamura is over the top.
Sorry, it was juts hyperbole, fuck shida.
>good character animation>big explosions and cubes
Prove me wrong
>He ought to take inspiration from Norio matsumoto or shingo yamashita.
I'm pretty sure that's how we got modern Nakamura in the first place.
Elaborate ?
I doubt that. Nakamura's current approach is an evolution of his work in the 2000s. You can see the stylistic traits in his FMA and Soul Eater work. The main difference these days is that he presents his action on a larger scale.
>grandiose spectacle
When I think of grandiose spectacle I think of films animated by Ohira, Anno, Nishita, Okiura, Yoshinari, Futaki or Kubo, but certainly not the trash drawn by Nakamura.
From an objective standpoint, Nakamura's action storyboarding is atrocious . Complete lack of spacial awareness and flow. I still have no fucking idea of what's happening here:
Duuuude, cuuuubes !