I've been watching some 80's anime and I think there's less overall frames as they use stills a lot. But there's more depth and detail in shot. But anime today especially in action anime seems to have more frames to create more fluid motion.
I hate the overuse of stills in old anime, makes the world feel dead
Joseph Reed
Fluid animation is more appealing than detailed stills.
Brody Lee
>I hate the overuse of stills in old anime Now they just use panning to forget about the still images.
Nathan Nelson
>Now they just use panning You don't expect anybody to take you seriously, do you? Dezaki invented dozens of budget saving techniques to pretend the footage was animated, e.g. the sparkles he slapped on most of his shoujo-shit to keep the eye busy and make the image look less static. Panning was absolutely rampant in old television anime. It entirely depends on what you're animating. I'd much rather have an adventure/action anime sport simplistic designs and great animation, e.g. Flip Flappers than detailed character designs and static motion, e.g. ufotables Fates. The detail you see is from backgrounds. Those have nothing to do with animation. You can have simplistic character designs, complex/fluid animation and detailed visuals, again e.g. Flip Flappers. Don't think Urusei is a good benchmark anyway. Of it's 195 episodes, maybe 10% sport background art on the level of what you've just posted. Most of it is either simplistic depiction of indoor environments and outright reused plates.
Carter Reed
I’d prefer a movie/OVA that has both.
Parker Perez
I'd rather have fluid animation rather than something that's very detailed but doesn't move. The important part is using designs that lend themselves well to it.
Don't even care, it depends on how they're used and the overall artistry.
Connor Richardson
I've been watching a lot of nineties shows lately and I think that if you can't do action scenes that aren't a bunch of stills panning around pretending there's some sort of action scene going on, then you shouldn't try to do action at all.
Angel Campbell
I agree. Simplistic designs and beautiful backgrounds are the way to go.
Leo Reed
Execution or direction is more important.
Noah Morgan
Both > more frames > more detail. It's been done in TV anime so there are no more excuses left.
Violet Evergarden is a great example of how high technical skill of your staff and animators is completely wasted if you have zero artistic inspiration or talent in direction. You've created a very well drawn, incredibly boring-looking show.
Michael Wright
A mix. Slow scenes need detail Faster scenes need frames
Jack Murphy
I do really enjoy the more detailed stills, it’s more captivating and beautiful. Watching fluid animation is something I’d be satisfied just seeing clips of out of context, it doesn’t attach me to the story and the setting any better. But stills with a lot of detail really add to the world I’m trying to get immersed in
Brandon James
Your post is a great example of how much actual arguments have been replaced by buzzword salads on this site. You've created a very shallow, incredibly vague attack on something you don't like.
Lincoln Turner
>zero artistic inspiration or talent in direction None of those are buzzwords. It is poorly directed. Look.
If you can't explain them nor make a case for them then they're buzzwords. One badly storyboarded cut doesn't make the entire thing a mess. You'd know that if you weren't a big pseud.
Owen Miller
Another example. Director has no idea what the focus is so she decides everything is. Using boring shots over and over with a instagram filter doesn't make it better.
>first curtsey while on the job >focuses on individual parts to show how precise and professional she is I don't see the problem, Mr. Pseud. This kind of cut doesn't happen again for a reason.
Brayden Stewart
Not user but you should present evidence of what you felt was good direction because I remember mostly technically competent but boring shot composition and everything being blindingly pale besides the bad writing.
>fails to present a defending argument even after the opposing side has presented their case Every time. Now you'll follow it up by getting mad and attempting to shift the burden of proof harder while having nothing to actually show for yourself in your defence.
Brayden Campbell
Maybe it was so washed out it damaged their eyes and they can't see properly anymore.
>refuses to follow arguing 101 >spergs out when called out Classic.
Owen Turner
Still not seeing an argument besides petty namecalling.
Jackson Reyes
Lmao retard
Nathaniel Flores
Likewise.
Gabriel Wood
Still waiting. Surely you have at least one example of why the show looks good, don't you?
Juan Ramirez
>deflecting by calling every argument a buzzword this is fucking pathetic. VEG objectively has shit direction. Just compare it to something like Hyouka and this becomes very apparent.
Jack Perry
Surely you know this entire shitflinging contest started with a good looking webm, don't you?
Jaxson Brooks
Because you say so? What an amazing argument.
Noah Gomez
The discussion was over direction and not animation quality though.
Carter Ortiz
>they're buzzwords because I say so so I won't bother challenging it with actual argument hypocritical
Grayson Barnes
You asked for an example that shows why the show looks good. Try to keep up.
Chase Cruz
ITT: pseuds
Jace Wood
>refuses to explain the term >refuses to provide an opposing example Buzzwords.
>refuses to explain the term Are you a literal brainlet? >refuses to provide an opposing example try to read the thread, Hyouka is a great example of an anime with similar animation quality but much better direction.
Because you said so? That's just a statement, not an argument built on any explanation or reasoning.
Lucas Bell
what do you like i need to know if my taste is good but if i like what you like then that means your taste is bad whatthefuckingfuckfuckfuck
Jordan Phillips
Ultimate bait putting veg next to angel's egg
Charles Campbell
I think still frames are more popular now than ever except for a few more popular shows (with the exception to the exception being Jojo, which is a powerpoint presentation). older shows tended to have animation in more shots but the animation was more limited most of the time, the classic "moving mouth on a still image" for example is much more common in recent years, and it lasts longer when it happens too.
John Lopez
user I don't think it's bait
it's more of a pseud showcase
Ian Howard
Poor OP, his thread got derailed.
Dylan Cruz
Nope, it's because the direction in Houyka realize on interesting perspective shot, imagery and the likes that can make a conversation between characters there they basically stand still look interesting. VEG has none of this. No interesting perspective shot. Often the shot left way too long while having it being a shitty and generic perspective like right in front of the character like here, 90 degrees to the side, zoomed in perspective shot on the different parts of the body and almost never doing an angled shot from down below or above. It's uninspired direction that is incredibly boring.
Angled shots make up a good chunk of the shots in VEG; scenes where emotions or thoughts are left unspoken abuse them alongside clever framing involving the foreground or background, if anything. Violet (character) is an exception because she's to be conveyed in the most honest and straightforward manner to the audience, as stated by the director. Therefore she's usually shown through a frontal shot: her character is not one that hides things but when it does the simple shift in camera angle is enough to let the audience know. Or at least that's the case for the audience that isn't speedwatching it.
Sakugabooru is a sakuga site, and as such it does not have unedited versions of the cuts I seek, so this wall of text will have to suffice. Episode 9, nightmare and suicide attempt sequence - it has POV shots, dutch angles, downward shots, upwards shots, shaking/unstable shots, symbolism involving the blood and the dog, frontal shots, side shots, close ups, pans, etc. It's a sequence that's rich in framing and perspective shifts and thus it's a perfect example that highlights the stuff mentioned on the first paragraph of this post.
What a shame. You didn't even bring up the highlights of Hyouka such as the cafe scene, school festival confrontation and didn't even bother using Chitanda's mystical hair cuts as a "feel of a scene" example.
And I think you need to stop pretending, which I sincerely hope it is you're doing.
Austin Diaz
Not him but how is the picture you posted an interesting perspective shot? It's literally right above them. It's not interesting in the least and is a very common shot in anime in gneral. The webm you posted has no symbolism other than "look at the animation, it's so good!!"