What is better, more frames or less frames but more detailed frames?

I've been watching some 80's anime and I think there's less overall frames as they use stills a lot. But there's more depth and detail in shot. But anime today especially in action anime seems to have more frames to create more fluid motion.

Thought?

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sakugabooru.com/data/5b09e23c2b59f2e18bd63491bded1c0f.mp4
sakugabooru.com/data/860fbeaf991b577c00ba6ee1734c0544.mp4
sakugabooru.com/data/3a29a4dababe98876b469c37504a768e.mp4
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I hate the overuse of stills in old anime, makes the world feel dead

Fluid animation is more appealing than detailed stills.

>I hate the overuse of stills in old anime
Now they just use panning to forget about the still images.

>Now they just use panning
You don't expect anybody to take you seriously, do you? Dezaki invented dozens of budget saving techniques to pretend the footage was animated, e.g. the sparkles he slapped on most of his shoujo-shit to keep the eye busy and make the image look less static. Panning was absolutely rampant in old television anime.
It entirely depends on what you're animating. I'd much rather have an adventure/action anime sport simplistic designs and great animation, e.g. Flip Flappers than detailed character designs and static motion, e.g. ufotables Fates. The detail you see is from backgrounds. Those have nothing to do with animation. You can have simplistic character designs, complex/fluid animation and detailed visuals, again e.g. Flip Flappers. Don't think Urusei is a good benchmark anyway. Of it's 195 episodes, maybe 10% sport background art on the level of what you've just posted. Most of it is either simplistic depiction of indoor environments and outright reused plates.

I’d prefer a movie/OVA that has both.

I'd rather have fluid animation rather than something that's very detailed but doesn't move. The important part is using designs that lend themselves well to it.

Attached: Lodoss War had great animation right.webm (720x542, 2.93M)

Don't even care, it depends on how they're used and the overall artistry.

I've been watching a lot of nineties shows lately and I think that if you can't do action scenes that aren't a bunch of stills panning around pretending there's some sort of action scene going on, then you shouldn't try to do action at all.

I agree. Simplistic designs and beautiful backgrounds are the way to go.

Execution or direction is more important.

Both > more frames > more detail.
It's been done in TV anime so there are no more excuses left.

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Violet Evergarden is a great example of how high technical skill of your staff and animators is completely wasted if you have zero artistic inspiration or talent in direction. You've created a very well drawn, incredibly boring-looking show.

A mix.
Slow scenes need detail
Faster scenes need frames

I do really enjoy the more detailed stills, it’s more captivating and beautiful. Watching fluid animation is something I’d be satisfied just seeing clips of out of context, it doesn’t attach me to the story and the setting any better. But stills with a lot of detail really add to the world I’m trying to get immersed in

Your post is a great example of how much actual arguments have been replaced by buzzword salads on this site. You've created a very shallow, incredibly vague attack on something you don't like.

>zero artistic inspiration or talent in direction
None of those are buzzwords. It is poorly directed. Look.

Attached: anon knows what good directing is 2.webm (854x480, 1.2M)

If you can't explain them nor make a case for them then they're buzzwords.
One badly storyboarded cut doesn't make the entire thing a mess. You'd know that if you weren't a big pseud.

Another example. Director has no idea what the focus is so she decides everything is. Using boring shots over and over with a instagram filter doesn't make it better.

Attached: anon knows what good directing is lmao.webm (854x480, 2.88M)

>first curtsey while on the job
>focuses on individual parts to show how precise and professional she is
I don't see the problem, Mr. Pseud. This kind of cut doesn't happen again for a reason.

Not user but you should present evidence of what you felt was good direction because I remember mostly technically competent but boring shot composition and everything being blindingly pale besides the bad writing.

Attached: [Vivid-Asenshi] Violet Evergarden - 02 [53E58502].mkv_snapshot_06.04_[2018.01.18_13.04.11].jpg (1280x720, 91.56K)

Nah you just have shit taste.

>she

Burden of proof is on you. It's you who have to provide an example of what you consider "artistic inspiration" and "talented direction".

And guess what, it's gonna be open to subjectivity.

myanimelist.net/people/40506/Haruka_Fujita

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How can someone say this doesn't look washed out

>fails to present a defending argument even after the opposing side has presented their case
Every time. Now you'll follow it up by getting mad and attempting to shift the burden of proof harder while having nothing to actually show for yourself in your defence.

Maybe it was so washed out it damaged their eyes and they can't see properly anymore.

Attached: [Vivid-Asenshi] Violet Evergarden - 01 [B58CEB69].mkv_snapshot_17.42_[2018.01.11_19.52.22].jpg (1280x720, 59.07K)

監修監督 > 監督 > シリーズ監督 > 演出 > 絵コンテ

Newfag.

>refuses to follow arguing 101
>spergs out when called out
Classic.

Still not seeing an argument besides petty namecalling.

Lmao retard

Likewise.

Still waiting. Surely you have at least one example of why the show looks good, don't you?

>deflecting by calling every argument a buzzword
this is fucking pathetic. VEG objectively has shit direction. Just compare it to something like Hyouka and this becomes very apparent.

Surely you know this entire shitflinging contest started with a good looking webm, don't you?

Because you say so?
What an amazing argument.

The discussion was over direction and not animation quality though.

>they're buzzwords because I say so so I won't bother challenging it with actual argument
hypocritical

You asked for an example that shows why the show looks good. Try to keep up.

ITT: pseuds

>refuses to explain the term
>refuses to provide an opposing example
Buzzwords.

Good = stuff I like.
Bad = stuff you like.

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>refuses to explain the term
Are you a literal brainlet?
>refuses to provide an opposing example
try to read the thread, Hyouka is a great example of an anime with similar animation quality but much better direction.

Wrong.

lel

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Because you said so?
That's just a statement, not an argument built on any explanation or reasoning.

what do you like i need to know if my taste is good but if i like what you like then that means your taste is bad whatthefuckingfuckfuckfuck

Ultimate bait putting veg next to angel's egg

I think still frames are more popular now than ever except for a few more popular shows (with the exception to the exception being Jojo, which is a powerpoint presentation).
older shows tended to have animation in more shots but the animation was more limited most of the time, the classic "moving mouth on a still image" for example is much more common in recent years, and it lasts longer when it happens too.

user I don't think it's bait

it's more of a pseud showcase

Poor OP, his thread got derailed.

Nope, it's because the direction in Houyka realize on interesting perspective shot, imagery and the likes that can make a conversation between characters there they basically stand still look interesting. VEG has none of this. No interesting perspective shot. Often the shot left way too long while having it being a shitty and generic perspective like right in front of the character like here, 90 degrees to the side, zoomed in perspective shot on the different parts of the body and almost never doing an angled shot from down below or above. It's uninspired direction that is incredibly boring.

Compare it to this shot it Hyouka. The shots change rabidly, often from interesting perspectives like angled shots from below or above to give you a feeling of height sakugabooru.com/data/5b09e23c2b59f2e18bd63491bded1c0f.mp4 while also having interestign shot like from the corner of the room. sakugabooru.com/data/860fbeaf991b577c00ba6ee1734c0544.mp4
while also using proper imagery to its fullest extent to get the feel of a scene sakugabooru.com/data/3a29a4dababe98876b469c37504a768e.mp4

The direction of VEG isn't necessarily bad. It's just extremely uninspired and boring.

NOOOO

The detractor finally bares its teeth once again.
Could this turn out to be a thread to remember.

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Angled shots make up a good chunk of the shots in VEG; scenes where emotions or thoughts are left unspoken abuse them alongside clever framing involving the foreground or background, if anything.
Violet (character) is an exception because she's to be conveyed in the most honest and straightforward manner to the audience, as stated by the director. Therefore she's usually shown through a frontal shot: her character is not one that hides things but when it does the simple shift in camera angle is enough to let the audience know. Or at least that's the case for the audience that isn't speedwatching it.

Sakugabooru is a sakuga site, and as such it does not have unedited versions of the cuts I seek, so this wall of text will have to suffice.
Episode 9, nightmare and suicide attempt sequence - it has POV shots, dutch angles, downward shots, upwards shots, shaking/unstable shots, symbolism involving the blood and the dog, frontal shots, side shots, close ups, pans, etc.
It's a sequence that's rich in framing and perspective shifts and thus it's a perfect example that highlights the stuff mentioned on the first paragraph of this post.

And by the way, VEG also uses proper imagery to its fullest extent to set the feel of a scene while adding in a layer of symbolism sakugabooru.com/data/e7d784d96c9910f0c3de37a9ee05d74d.mp4

What a shame. You didn't even bring up the highlights of Hyouka such as the cafe scene, school festival confrontation and didn't even bother using Chitanda's mystical hair cuts as a "feel of a scene" example.

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vegfags should've burned with the studio

We -are- the studio now.

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Active opposition can be very inspiring.

*Fewer

I think you've attached the wrong webm to your post. What you're posted depicts barely any motion.

I think you need to get a new IP.

Attached: 1429761035511.jpg (1372x1080, 132.74K)

And I think you need to stop pretending, which I sincerely hope it is you're doing.

Not him but how is the picture you posted an interesting perspective shot? It's literally right above them. It's not interesting in the least and is a very common shot in anime in gneral. The webm you posted has no symbolism other than "look at the animation, it's so good!!"