What are your thoughts on the game Breath of the Wild?

What are your thoughts on the game Breath of the Wild?

Attached: BOTW-Share_icon.jpg (1200x630, 237.82K)

It should've had dungeons instead of those retarded shrines.

What were your thoughts on the Divine Beast dungeons?

Shrines were kind of a mixed opinion in the game. But in a way, they're just kind of like puzzles to get heart pieces in a way. Most Zelda games have exactly that, but they're more fleshed out in this game

Didn't like the weapon durability thing, but it was genuinely exciting to explore.

Wish you could craft weapons

The Switch has a thing that I don't think has a proper name yet, so I'm going to call it "But sized gaming", and I dislike it immensely. They did it in BOTW, they did it in Mario too.

It's this concept where you can pick up the console, do a shrine, or get a moon in 5-10 minutes, then put it down again. It's a total fucking copout. Remember in Ocarina of Time, in that fucking forest temple, you went in and it was 1-2 hours before you came out and it felt like resurfacing? That's what BOTW lacks.

Playing BOTW is like hop-skipping from one bite sized chunk of game to the next, so piecemeal and simple that it's not actually satisfying. The shrines are fun puzzles individually, but grow extremely boring when you have to do a hundred of them.

There's no search for equipment, there's no challenge in the dungeons, the ganon fight was embarassingly easy and the Divine Beasts felt like I was wasting my time.

I really wanted to enjoy it and there were a lot of moments where I had fun with it but in the end I grinded out hearts to get the master sword and shitcanned ganon just to put it back on the shelf.

Fuck bite sized gaming. It's trash.

Attached: 7nnet9ys4ib41.png (700x1390, 951.54K)

Interesting

I defeated Calamity Gannon while welding the Master Sword and a pot lid

>weapon durability thing
Same. I hoard the good weapons like a normal person would do.
Shrines are cool but too short and easy most of the time. Some big full dungeons could of easily been in the game. Divine beasts were too short and easy like the shrines.

Cool now defeat OoT Ganon with a stick

Its quantity over quality. No story, pretty graphics, all filler, no substance. Overrated game. Its not bad, not great

They should release a remastered version of OoT for the switch

What is the best game for the Nintendo Switch?

Attached: 1526074747470.jpg (546x767, 97.68K)

selling it on ebay and getting 75% of the cost back

They couldn't just make it so you can save anywhere? Fuck modern games I'm gonna stick to gzdoom. I have moon doom, project brutality, and russian overkill. So I'm set.

I dont know If I put the game on hard by accident but virtually every enemy 1 hit me after getting a amour upgrade and Ill typically break a weapon nearly every 2 kills.

Its pretty but this gameplay loop seems shockingly terrible.

Literally finished the game a few hours ago and absolutely loved it.

Do you guys recommend the dlc?
As I've completed 100%of the main game.

This

I did the flying one first, and while in hindsight it was braindead simple it was nonetheless pretty fucking cool to see the whole thing turn as I glided around the front of it. Ultimately I'm glad they went with something other than forest temple AGAIN, fire temple, AGAIN, etc.

The one major weakness of the game is it being forced to function under the possibility that you can explore any area almost immediately. So the divine beasts couldn't ramp up difficulty and there's not really an endgame/postgame area to really challenge you once you've obtained all the overpowered shit.

Oh and the expansion content was almost completely awful. The bike is cool but it does not deserve to be called an expansion by any means.

Yeah, it's pretty good. You won't get much out of it if you 100%'d the base game already, getting a stronger master sword for what reason?

pretty easy, wish it had bigger harder dungeons

sword trials should be completed with the base game. champions ballad has some story elements that could be enjoyed after defeating ganon

Does the dlc have a harder mode like OOT3ds did?

yes master mode, all enemies are leveled up a few times and there is a linel on the plateau

It does but its idea of hard mode is mainly more tedium. Every enemy spawns a rank higher than the base game, so red dudes become blue (?) who have more HP and damage. And if you go a while without doing damage they can heal most/all of their health back. There's also a few remixed enemy locations and some floating platforms for treasure.

Honestly it isn't worth doing. I'd just do the Champion's Ballad bit, maybe trial of the sword, and that's it.

I've only done parts of champions ballad. Master mode is more challenging at least in the beginning of the game. If you want to do another playthrough with a little extra content and the money isn't an issue then yes. Somewhat lacking imo

really? there was a goddamn gold bokablin on the plateau for me. but yeah it was pretty easy to beat.

It should've had masks so you can be a deku and zora and goron and stuff.

should of had a dark link fight at the end of the sword trials

Like I said they remix a few enemy locations to add gold versions of enemies, or the lynel at the plateau. But all they do is add health and damage, so you're fighting the same things you may have already fought for 100+ hours in normal mode but now it takes slightly longer.

Also they never fixed the food hoarding ability where you can just pause and insta-heal after every fuck-up. Hard mode should have made food healing gradual like the hot springs water.

Absolutely. the cooking recipies having a wide range of buffs was good. Adapting it to the weapons would have been great. Fighting a fire monster? Apply a frost bag wing to your next arrow, rather than running around hitting up merchants.

>And if you go a while without doing damage they can heal most/all of their health back
Yeah they start to regen after like 5 fucjing seconds though. I like a challenge but that was a little maddening

I hated the sound track.

I hated the music that played in the shrines

Majora's Mask reigns supreme.

>Playing BOTW is like hop-skipping from one bite sized chunk of game to the next, so piecemeal and simple that it's not actually satisfying
See, I can absolutely understand how you would feel that way. The game is heavily segmented. That said, when I played it for the first time, it was all about exploration. Running around finding shrines, doing puzzles, getting health and stamina upgrades in whatever region the divine beast happened to be in at the time. I experienced it like a quest chain. Go unlock the map, find as many shrines as you can, then go and face the divine beast. It was always a continuous movement forward. The idea of powering on a switch, playing a single shrine, then powering it off again seems absolutely retarded to me

Some of the village music was good. The Zora's Domain one in particular sounded similar to that location in OoT

I do wish the music was more... Zelda-ish. Felt really weird

An ocarina with some tunes would of been nice

Majora's Mask and the Oracle games are probably the only actual innovation to the games up to BotW. Granted it's all ultimately puzzle solving but it's so much more abstract that shooting the big white eye with the arrow you just got in the dungeon.

There's some standouts, but like a lot of the story it's contained to very short cutscenes, while the game parts kept it very low-key in favor of environmental ambiance. I think it was probably a good idea considering the general chill exploration and wandering you do, like I don't think I could have stomached 50+ hours of some bombastic Twilight Princess field theme shit blaring nonstop.

But I forgot to add, whoever came up with the farty goron village noise and death mountain theme needs a kick in the dick.

Majoras Mask is the best in the series in opinion. I know others will disagree, but MM was by far my best gaming experience. Loved that game so much. I still hear that eerie melancholic song on the last day in my head from time to time. Amazing.

It's an amazing game, but a fucking awful Zelda game

So many 3D zeldas have a music-playing aspect. Whether that be through an ocarina, a conductor's wand, or even a fucking blade of grass. Wish BoTW had some mechanic similar to those

>Not exclusively playing HDoom and the Eric Harris .wads

They did it to add to the whole 'in the wild' experience so you could hear the rain or running through the grass. And I agree with you, most people hit between 100-300 hours easily... Just imagine the oot field song playing over and over for that many hours.

BOTW is the worst 3D Zelda game

After the goddamn harp in Skyward Sword they can fuck right off with musical instruments forever.

They should remaster TP and SS. The experience would be so much better without the annoying non responsive motion controllers

Imagine still being mad you got tricked into buying Skyward Sword after all these years.

Why didn't you like it user?

You know what I like about a lot of the other Zelda games?

The "alternate worlds" you travel to in the story.

Link to the Past had the Dark Realm. Ocarina had the Child/Adult eras. Majora took place in Terraria which was basically a wacko version of Hyrule. In Wind Waker there was Hyrule sunken underwater. Link's Awaking was in Koholint. Phantom Hourglass was in the World of the Ocean King. Twilight Princess had the Twilight Realm. Link Between Worlds had Lorule. Even in Skyward Sword you could travel through time.

I wish there were something similar in BoTW. Maybe in its sequel.

>They should remaster TP
Wdym

Attached: 20200407_205515~2.jpg (2268x2871, 1.27M)

Twilight Princess was essentially a remake of LttP but I get your point. That said, I think lack of the alternate world, which is usually a shittier version of the overworld, makes a pretty good point of showing how fucked Hyrule is.

Did not know this was a thing. I slept on the WiiU and jumped from Wii to switch. I might get an emulator to play this

In a top ten list of shit wrong with SS, motions controls wouldn't even rank. I mean it's great, and I especially like the dungeon-ish puzzle exploration and gradual expansion of the ground maps.
It kinda has the opposite problem of botw, where I get burnt out dicking around the huge map for the occasional shrine; SS is just a forced linear railroad with very little exploration and constant handholding tutorial bullshit from Fi.

Attached: SS_The_Imprisoned.png (807x899, 743.36K)

Post screen shot of your 100%. It takes eleventy million korok seeds to 100% BOTW

my favorite open world game by far

The TP remaster on Wii U is pretty good. It's based off the gamecube version, so it's not mirrored and there's no motion controls. Plus it has some extra content, like some challenge dungeon iirc but it's been a while.

Wind Waker on Wii U was good too. They nerfed the Triforce Quest bit, and now you can get a sail that lets you go extra fast.

Korok seeds were such a buttock retarded form of upgrading your inventory.

It wasn't so much that I hated the motion controls, it was the fact I could only use them and not another dual stick controller. And playing every zelda upto SS and TP I had a handheld controller, so adapting was pretty rough for me. Although motion plus did help a bit...

I hope they release a better one w/ the same engine later, like w/ MM. Genshin Impact is not an adequate replacement for that.

I'm so getting an emulator for this, I'd love to play it without motion controls. Thanks user

I agree
Plus 900 of them is ridiculous, I would of preferred less seeds with a more difficult method of obtaining them. Rather than doing 900 very tedious and repetitive tasks for weeks on end