What video games or VN's are robots currently playing? Why do you enjoy it?
I'm currently invested in Outward. It's honestly a pretty basic game, but it reminds of the "adventures" and struggles I use to experience back in games like Everquest in my early years. The sense of freedom is nice.
I just got into this one as well. Its so confusing, I didnt know how to block or special attack until I did the tutorial. Right now I am trying to figure out how to use magic. I am slowly getting better, I am able to beat the pairs of bandits and hyenas now.
Oh nice! After that first time sensitive quest definently take your time and try to build up some money and protective gear. I think everyones who has played it definently felt lost the entire first playthrough. Just when you do get a sense for Chersonese and go into the next zone every thing feels overwhelming again.
Magic is pretty fun, very "ritualistic" and component requiring, but very rewarding if you can pull it off. I think the most OP builds in the game involve rune mageing. I'm still struggling with it a bit but I plan on playing sword and board mostly anyways
I have had an idea for a game, but the scope is too big for me and I dont know what I am doing at all. I want to make a multiplayer procederally generated rpg sandbox that is highly customizable/modable.
I want the world generation to be very in-depth and cover everything from terrain, settlements, and dungeouns to characters, creatures, quests, and dialogue. The general idea being that it would be an endless rpg sandbox world to explore and play in.
Server hosts would be able to edit the world by placing or removing structures, creating custom characters/enemies with scripted dialogue, creating scripted events, etc. They could even make mods to add their own buildings if they dont like the architecture styles available.
Players would also have the power to customize at the host's discretion. Armor and costumes would be modular and have many parts and layers, with many variations in color and design, so they could build a custom outfit for their character. There wouldnt be classes, just skills and limited ability to learn them, kind of similar Outward.
Remnant. Deserves wayyy more attention than it's ever gotten I think.
Difficult souls like shooter. Multiplayer is fun and I like the general pace and pulse of the game. Story is kind of all over the place but interesting.
>The general idea being that it would be an endless rpg sandbox world to explore and play in.
>tfw this is what I hoped the MMO industry would become
It sounds like a great idea, but definently difficult to implement. I do worry though putting development tools in the hands of the players will lead to a lot of penis shaped architecture
Well it would be at the hosts discretion. The multiplayer would work like minecraft where players could make their own multiplayer servers. So the host would control what mods are being added. So if chaos and penises are part of that server host's vision, then that could happen.
Nicholas Roberts
I know this question has been asked a billion times but is there an MMO worth playing?
FF14, ESO, GW2 in that order is my understanding of the current best mmo's. There's plenty of others but they are niche audience or generic free to play clones.
Planetside 2 recently had a surge in playerbase if you want an MMO shooter. Not sure how long that will hold though.