800h in Rimworld

>800h in Rimworld
>0h in committment mode
>0h vanilla
>0h without dev mode enabled

>friend picks it up, insists on playing vanilla only, hardest difficulty randy random on commitment mode
>friend quits after 15h

Why does this happen so frequently with dwarf fortress clones?

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The only reason to play Rimworld vanilla is to see how flawed the game is for when you start getting mods. That being said it looks like your friend doesn't know how to have fun.

if you ask the dwarf fortress community on how to have fun with the game, the boilerpot response is to just "lose" because "losing is fun"
However I feel like the game is much, much better if you play it using prepare carefully and as many mods and aiding tools as possible.

Despite the similarities, Rimworld and Dofo have very different approaches by their playerbases due the dev's style. Dofo let's you exploit, survive the game in many ways mby default, and it's more "let's see what happens this time" in a trully unweaved story. A fairly complex game with many variables.
Rimworld, despite what people says, is a more straightforward experience due the low impact you have on the world, but specially since whenever people finds a new way to exploit the game, Tynan enrfs it to the ground. So in the end, you get a complex base that ends up streamlining tiself to the same. The only fix to that is mods, with which you can succesfully craft the exact experience you want. I have friends doing full tech, autistic /k/ runs with +20 pawns while I'm focusing on tribal, medieval only runs wiht 5 mages.

Guess a TL;DR version would be:
It feels like you're fighting a hostile world in Dofo.
It feels like you're fighting the game in Rimworld vanilla.

Kenshi is another example that's kind of an inbetween point.

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>If you ask the dwarf fortress community
>Prepare carefully
Hold on a second...

i dont understand the appeal of rimworld when DF exists
although we live in the cursed timeline where toady got roped into spending years of devtime making LGBT dwarfs who write poetry and talk about their feelings, rather than doing cool dorf stuff

Besides autistically RPing a story in your head with dumb, handicap scenarios you force yourself in, there's nothing to do in Kenshi once you get a good settlement going on and killed all the major factions and boss NPCs in the game (while collecting all their best weapons).

Most Kenshi mods are also rather underwhelming too desu.

Rimworld have a bigger focus on the well being of your colonists individually, because you don't have that many people, while DF is more about the well being of your entire fortress. You can't really compare them, that's like comparing DF to the Sims.

I always play a game vanilla before modding.

>0h without dev mode
pussy

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