Attached: Indivisible.jpg (300x300, 13.99K)
What happened?
Andrew Sullivan
Michael Hernandez
Lab Zero sucks at making actual video games
Hunter Ramirez
They made a spunky brown tomboy the heroine but forgot that only works in an eroge.
Logan Reed
When you make a video game, "fun" cannot be an afterthought.
Juan Howard
MC lacks the charm of Leilani.
Jose Reed
People forgot this game existed a month after it came out until the switch shit fest happened
Camden Nguyen
the combat was lackluster at best. they had an idea for it that just didnt work but they stuck with it in the hopes of making it fun with enough tweaks.
Isaiah Gutierrez
I thought it was okay, aside from combat being 'mash all 4 buttons as fast as possible with your giant bear paws and maybe tilt the stick sometimes if they block'
I 100%'d it in 2 days.
Hunter Moore
Not enough waifus or tits. Especially tits. That's why skull girls succeeded
Owen Parker
>Anja was probably actually well-written and more openly sexual before the script was rewritten
>the rewrite was such a hack job trying to connect all the white lesbians to the Shantae recolors that the gutted Anja has less character than the guy who killed her father, who the new script actually gives an arc to
It's hard to mess up "spunky brown tomboy who hits things and fights to avenge her father's murder", but Lab Zero did it.
Mason Lopez
her weird spic voice happened
Camden Watson
Would you call that a spic accent? It sounded like a mix of different accents.
Nicholas Jackson
Pretty much this. MC is a cunt and her "redemption" is so forced it hurts.
I want to suck Leilani's toes.
Dylan Peterson
the shitty redesigns
that double boomerang oc fuckhead
Sebastian Mitchell
they hired writers 2 years after the game was on development
Bentley Clark
i guess it's more SEA than anything but spic's the first word that came to mind
Colton Martin
Why can't a brown tomboy be the protag?
Cameron Jones
mental illness does not make for a super compelling protag
Anthony Jenkins
Did they finally shit out the switch port?
Lincoln Barnes
Because you can’t trust any writer in this cultural climate to write one that doesn’t have a grating personality.
Oliver Jenkins
That's honestly what sold me on a game. All they had to do is to give her like a cute tomboy personality. Fun, easygoing, loving her "sports", dumb in a cute way. But nah, western devs, had to make her a cunt, overconfident and cocky.
Kevin Cox
Could have been:
>Persona but with middle-eastern culture and mythology
Ended up being:
>???
Ethan Clark
> Persona but with middle-eastern culture and mythology
Biting way more than you can chew.
Isaac Garcia
>made an inferior VP clone
>made an inferior metroidvania
>plot was shit
>mc is insufferable
Daniel Miller
Valkyrie Profile was never good
Anthony Gonzalez
Western writers can't do tomboys like Japan. They always end up being ultra-masculine or dykes, or both.
Nolan Jenkins
Well the Switch version is out, now I only have to wait for it to ship before I can answer your question.
Asher Parker
Because she wasn't white.
Jack Richardson
Pretty much failed in all departments.
Easton Kelly
>Anja was probably actually well-written and more openly sexual before the script was rewritten
Source on the script been rewritten? Because that's what I always thought actually happened. The vibes I got from Ajna in the prototype were the furthest things away from what she eventually turned into. She was also marketed with angry, stoic facial expressions, a trait you'd save for a character with a head on their shoulders, but what I saw in the final game was mostly "LOOK AT ME I'M SO RANDOM AND QUIRKY HAHA FOURTH WALL WHAT IS THAT DO YOU EAT IT HEHEHE"
Lucas Williams
I remember starting the game and it snapping from Scottish to Russian in the first two minutes
Joseph Campbell
no spats thighjob and hotdogging lewds
Carson Jackson
>Burmese character named Dhar
>Wields a Burmese dha
>Generic fantasy swordsman design
Take a look at any element of the game, and it radiates "all style, no substance".
There's a gorillion characters, but they're all just like this guy:
>Look up a melee weapon of history and the culture that used it
>Draw concept art of a person of that culture using that weapon
>AND BADA-BING BADA-BOOM YOU GOT YOURSELF A NEW CHARACTER
There's an Indian guy who uses an urumi. Apparently his personality is "he uses an urumi".
There was an African character who used those weird-looking African throwing knives, but he was cut. I guess they literally couldn't even think of any lines for him, they just stopped at "he uses those weird African throwing knives".
There's a big Greco-Roman amazon lady, but because she's so big, she shoots spears from her bow instead of arrows. Other than that, generic amazon stereotypes but also with a little touch of anime and SJW, like every other character.
The "gameplay" part was clearly an afterthought, this game was literally sold on the merits of the art/artist alone, based on the 'success' of Skullgirls. "A gorillion characters each designed around a single concept/trope with no depth required" only works for fighting games, because fighting games are sold on the underlying/overarching GAMEPLAY.
Evan Williams
>DO YOU EAT IT HEHEHE
I actually liked that bit.
Ian Brown
SOTN and SM are beloved classics that hold up to this day. Their formulas are thoroughly polished and well understood.
VP was a fun little niche game that got by on novelty more than anything else. It's core systems are unrefined.
So where SOTN and SM have given birth to entire sub-genre of successful indie clones because they are a sturdy dependable and proven scaffold you can build almost anything upon and still come out with a game people want to play. VP would need someone to first figure out how to make VP fun, a tough task in and of itself, and then they'd have to build a game off that. Lab Zero just wasn't up to the task. Their previous game was a mediocre fighter, and fighters are probably one of the most well understood genre's out there. Going from that into the uncharted territory of a VP clone when VP wasn't great to begin with, just proved beyond their abilities.