ITT: Hardest games

>Persona 5
>Wizardry 4
>Dondonpachi
>Notpron
>Robot Odyssee
>Touhou 15
>Tower of Druaga

Attached: 1567733601502.png (329x438, 102.57K)

NIGGA TAKEMI
NIGGA TAKEMI

someone catch this loose porch monkey

>geometry dash

Attached: Bloodlust.jpg (1280x720, 182.82K)

ebony queens are for white shotas

Dodonpachi isn’t that hard. Practice more

You are like pussy

I love brown girls, but I don't think they work well with goth/punk looks.

>persona 5
>hard
Even on hard mode it's a cake walk after Kamoshida's palace and the only difficult part of that area is having little to no SP if you're trying to finish it in one day.

>shitskin

Attached: 1574629935099.jpg (720x720, 146.46K)

Persona 2 Eternal Punishment has the most insane difficulty out of all the SMT games & I have all of them.
SMT Nocturne isn't remotely as hard as EP.

>that nessa
gross

Cute

>post brown-skinned character
>Yas Forums chimps out

Every time.

No.

White nessa is a crime against humanity. I dont care what you say, she looks horrible white

Cringe.

Attached: 1561641187169.jpg (1157x1637, 266.96K)

>Persona 5
>Hard
There is literally one hard boss in the entire game.

Attached: maxresdefault.jpg (1280x720, 127.73K)

>Persona 5
Bait but w/e, damn she look good.

> hard
haru mona and ryuji gets every of bots weaknesses buff the attack and even with weak main char it's a breeze

The problem is that you can't use the fucking All Out Attack to stand the enemies back up and restart the baton pass process. The first few waves are piss easy, but when you get to the four damage sponges, the two turn cap just becomes absurd

Attached: LisaISAnnoyed.png (128x156, 15.4K)

Those niggas were level 20 on my playthrough, completely impossible to win without grinding.

Bench fags shouldn't be put to fight, that's why I left them on the bench.

Just upgrade Mishima's confidant so you don't even have to worry about bench party members

Attached: 1587663045579.png (357x346, 267.75K)

Fixed

Attached: 1565153981637.png (1000x1500, 1.59M)

cutie

> rely on the all-out
damn me on merciless never ever thought about pressing all-out for 50 damage, and I know it is a win button on any other difficulty

The merciless damage multipliers are really the only reason why I was able to win in a reasonable amount of time. I switched from Hard to Merciless after about two failed attempts because of the damage sponges endlessly respawning. Everything after then is easy enough, though.

The fight isn't hard, it just doesn't give you the tools to win reasonably for an arbitrary reason. Even if you know exactly what do do going into it (exploit weakness, knock down pins, AOA), the game basically prevents you from acting on that knowledge. If the point of the fight is to force you to master the baton pass, then they completely failed because they removed one of the cornerstones of the system. There is a difference between hard but fair and just bullshit.

>Persona 5
>hard
>Persona 5

Attached: 1587498833372.jpg (382x384, 19.07K)

>tfw stuck at okumura's palace
pls no bully

You can do it user! :)

Life.

if it was hard for you, I can't blame you, on my first playthrough I fused lvl 62 persona with mapriodyne and won every "haru" wave by myself with 1 more pressing the skill two times, where in original persona 5, my first jrpg ever I was hard filtered by shido and played on safe

>tower of druaga
only if you dont use a guide for each floor or youre playing the 360 namco museum version

I honestly think the fight was better in the base game because it didn't have the endlessly respawning enemies. It's surprising because every other fight in the game is a genuine improvement, especially the 1v1 with Shido

Attached: 1540048635201.jpg (435x435, 97.3K)

Its not hard its just the gameplay is so bland.