>"we need a weapon for the soldiers in our futuristic game"
"we need a weapon for the soldiers in our futuristic game"
P90 is kino. I fell in love with it because of the F.R.O.G.S in MGS4
>F.R.O.G.S
Semi-based. I fell in love with p90 when this dude took down Rays with it.
I forgot Solidus also uses one. That was pretty cool too.
there was a time in the 90s this one was used in the same vain it seemed like.
what the actual shitting fuck is that scope?
your fucking head goes where the red circle is as you lean over the buttstock to see through the steyr's peepscope (yellow)
this abomination has an actual scope scope way way way forward what even is this?
Some optics have long eye relief, and putting the objective further forward gives you faster target acquisition.
Then the G36
seems like a path to craptastic sight picture
MGS has always been full /k/ommando, shame they went with fake ass weapons in V.
>sight picture
Depends on the size of the lenses, and what kind of reticle you have. A simple dot or chevron you pick up instantly. Its a combat optic. Its not like this is a DMR platform for precision shooting.
still looks retarded and mall ninja tacticool as opposed top f88 / aug A1 stylin
I think the Tengu Soldiers in Arsenal Gear also used P90s
>we need a gun for the bad guys
The P90 is so aesthetically pleasing to me. It's cool looking and fun to use in almost every game.
>we need a gun for the good guys that uses ammo from the bad guys
P90 will never be a shit gun. Shotguns and flamethrowers however are either absolutely broken or so terrible they ought to be removed for being so unbearably useless. There is no middle ground for them in games.
I blame Stargate SG1.
>the rest of the guns in our game futuristic
it's not the best gun but somehow it's always reliable in every FPS I've played.
that looks wrong, feels wrong
Based men of taste.
>we need a shotgun for the high tech Merc faction
P90 is actually a decent gun. Not a main weapon but it's fairly compact with great armor piercing ammo. Good side arm for someone with a battle rifle.
Modern game devs be all like
I'm fucking confused.
missile gun
Say no more, we got it
It would be fine if the whole central cylinder wasn't so hyper-mobile and spinning. I seriously can't see any reason how that works or what is it good for.
I WANT TO FUCK THAT SQUIRREL
For me it was Stargate SG1. The FROGS did help solidify my love of the gun.
How does this even work?
Here's what we figured out in the last thread:
Projectiles are self-propelled and self-correcting, basically micro-rockets and not bullets. It's the game's smart gun, it can literally shoot around corners and home on enemies.
The chamber is directly above the mag, because there isn't that much kickback to compensate for and use auto-load, they can be simply pushed upwards directly into the chamber. There is also no barrel to speak of because the projectiles can self-stabilize. "Muzzle break" compensates what little knock-back there is using the micro-rocket's exhausts as they leave the chamber.
The way that it is animated however is kinda weird. It seems the central cylinder that hauses the chamber and connects it the muzzle-break springs forward for some reason and then retracts violently, and I'm really not sure how that is supposed to work in that regard. Which is really weird because the design otherwise makes sense.
The more I look at it the angrier I get
>it's the year 2320 and we need a gun for our game about the 2nd American civil war
Again, fundamentally different propellant system. I think I figured out how the cylinder works, too.
What you think is an ejector is not an ejector, it's an exhaust. The weapon has no casings to eject. Lack of barrel has already been explained.
I think the chamber swings forward just before the projectile is triggered, then snaps backwards by the pressure of the exhaust in the chamber, where the flaps on the side vent the remaining gas, a new projectile is loaded, and as you pull the trigger, the whole thing slides forward again to trigger the new projectile.
Does not seem like the most efficient design, and I'm kinda confused about how the front half of the cylinder (the chamber, essentially) looks like, but it should work.
As before: the real fucking future-magic are the projectiles themselves here.