Raytracing is not a gimmick
it's here to stay like it or not even console gamers will be getting raytracing the adoption rate will rise most devs will be aiming for raytracing if you dont ahve an RTX gpu or if you're planning to buy a PC yo uhave to buy an RTX gpu theres no other way around it
Raytracing is not a gimmick
Nobody gives a shit
the issue is that you can't have it for modern realistic games, not exactly sure why, maybe it's the BVH traversal part that is too slow? the polygon count in minecraft is quite high actually but maybe the block nature helps speeding it up or something?
DXR Minecraft cuts out all rasterization except for the skybox (irrelevant perf wise), where as all the other DXR games are a hybrid between rasterization and RT, so it's like getting hit twice in terms of performance.
RT is also a huge memory bandwidth hog, and until HBM stops being expensive as fuck or GDDR7 has a technological breakthrough, we will be limited by that as well
>Raytracing is not a gimmick
>the only games that are used to show it off are quake 2 and fucking minecraft
>the successor to raster graphics
>ever a gimmick
>can't have it for modern realistic games
>is already in modern realistic games like Modern Warfare 2019, Shadow of the Tomb Raider, and Metro Exodus
Having the slightest fucking clue of what you're talking about should be a testable requirement before posting on this board.
can minecraft die already
no one cares
Of all the games this could be showcased on why Minecraft