There will literally never be a game like Mirror's Edge again
There will literally never be a game like Mirror's Edge again
run run zoom zoom
Yeah its a real shame how they did the reboot. There are still games that have fun parkour system but none of them have the same feeling and aesthetic. Really cool game.
I still can't believe they abandoned the minimalist futuristic aesthetic for the obvious cyberpunk dystopia
The first game had minimalist corporate billboards, but then Catalyst had this as one of the billboards. Very subtle.
The time trial levels were based as well
It's still plenty minimalist futuristic. I think it being a *clean and well lit* cyberpunk dystopia's actually a rather interesting style to take, really. Most of the time it's some dreary fucking rain-soaked shithole that never left the 80s.
Yea but it completely leaves behind any subtlety that the original game had.
I can only assume that all those bits are basically popups that can be minimised, because that shit would seriously interfere with work. The work that the corps need.
there is, its the last of us 2, since you're so proned to liking shitty games with female protagonist, you might be interested in movies instead, go back to your original hobby you cancerous faglord.
Damn bro I haven't even posted Faith once.
Rent.
Free.
No, but at least Dying Light is keeping up with good first person parkour mechanics.
I'm holding out hope that STRIDE will be any good. We'll see, they just need to make the AI and enemy animations better.
You gotta go back mate
A friend showed me this the other day. Certainly looks neat but I'm really skeptical of how they are going to make parkour work in VR, and it almost comes off as a lame copycat game rather than being legitimately inspired by Mirror's Edge.
Wait, they moved it to Britain?
It went from a dystopian city in which people live to a fucking meme. A neon-riddled, abstract fucking art exhibit.
As someone who has played games like Climbey and Boneworks, parkour can absolutely work in VR, what I'm more worried about is if the actual encounter design will be good.
Frankly I'm so starved for Mirror's Edge type games, VR or otherwise, that I'll take a copycat game.
Still looks like the classic aesthetic to me. Downtown is based on the original levels.
They had the right ideas like making sure it was designed for 60 FPS and making combat Melee only. Then went overkill on the dystopia and made a boring open world hub. The missions were good when you got to them but the game was an absolute chore after a few hours running through the same places over and over. Massive missed opportunity.
Yea VR truly is a whole nother argument. I've always been skeptical about movement in VR games desu.
All I want is a 3D platformer that isn't bing bing wahoo but still has things like mechanics, physics, and actual level design.
I fucking hate autoplatforming so much.
I was too but I'm no longer skeptical after actually playing games that have fast movement and climbing in VR
>Ooooooooh
>I'M STILL ALIIIIIIIVE
>I'M STIIIIIIIIILL ALIIIIIIIIIIIIIVE
>A neon-riddled, abstract fucking art exhibit.
But the original city also looks like an art exhibit, the entire point of the uniform colors is to make it look surreal and it works.
Also, 2 has a pretty good soundtrack
youtube.com
forgot to post the link
I'm not an optician, I can't help you there.
The neon bloom is so bad it looks untextured at times, and you can't even gauge distance as it doesn't feel like you're looking at a surface, but staring into a solid color void. And the meme geometric buildings are just disgusting, and make even the most outlandish retro-futuristic art look prophetic compared to its boundless idiocy.
If that's what they wanted to go for, a caricature of how foolish it is trying to read the weather, they nailed it. But it is not The City.
Absolutely stinky unpopular opinion, but outside of one or two of the fights I quite enjoyed all of the combat encounters in Mirror's Edge
That soundtrack gives me goosebumps and brings back memories of better days.
Also, Glass genuinely feels more lived-in as a city, despite its more fantastical design. Why? Because I can actually see and hear the people living in it. I can run past an apartment and hear some guy yelling at his kid to get off his game because it's time for dinner. I can see people gathering on rooftop patios, bragging about promotions and what they had to do to get there. And then there's the sheer amount of worldbuilding material to be found, which I'm always down for...
The only real issue with the combat is that only one gun lets you still go fast and enemies stop dropping it early into the game
and thank goodness developers have finally learned after two shitty games that they are terrible and to stop making them
You can do most combat encounters without guns.
Lmao they literally had to shove people doing random shit in your face to get across that it was alive, the first game got it across that it was a living breathing city purely by the use of ambient sounds, which is perfect for the mysterious nature of the NAMELESS CITY. Catalyst completely abandons this by calling it the 'City of Glass' with all the nonsensical "Runner lingo" you hear throughout the game.
The City was literally fucking deserted. Broad daylight in a massive city and not a single soul to be seen.
I swear to christ shit looked like it was under quarantine protocols. Though considering that 2008-as-fuck news ticker about avian flu making a comeback...
No. It looked like a city. You go through offices, malls, warehouses, and some massive storm drain shit. Decorated, but it's still just a fucking office, even with the solid color walls(very obviously made of some earthly, textured, non- neon glowy material), even with some paintings hung up, and even with some fucking pots and plants. That's decoration. It's a city painted over, a very obvious parallel, and very much grounded in reality. They didn't call up the sorcerer from Diablo and have him channel his inner M.C. Escher to make another Arcane fucking Sanctuary: now in neon.
All of those places that were deserted had good reason to be, literally every time you are on the ground it results in a fucking police shootout so of course there aren't civilians around you retard.