Half-Life: Alyx Cut Enemies That Were Too Scary In VR

gamespot.com/amp-articles/half-life-alyx-cut-enemies-that-were-too-scary-in-/1100-6475051/
>Alyx certainly has fun "tapping into a horror element that Half-Life had only previously toyed with." As you'd expect, VR only accentuates those horror elements more. But according to Valve level designer Dario Casali and programmer Kerry Davis, Half-Life: Alyx could have been even scarier.
>"It started scarier, for sure," Casali told GameSpot. "I was very respectful in not trying to push it too far, because I didn't want to lose a certain segment of people who might not have been able to continue."
>Casali recounted a story of one anonymous team member who can't stand to be in the same room as a headcrab: "He'd just pull off the headset and say, 'I'm not going anywhere in there!'"
>"Almost immediately we cut the fast headcrab and the fast zombie from Half-Life 2," Casali said. "The shock of having that guy come around the corner and latch onto you before you'd even know what was going on was just too much."
Pussies

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>too scary
What the fuck, it's not real

valve testers strike again
someone post the hl2 dev commentary one

Humans need to be killed off. Combine are the good guys.

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>Half Life
>Series that's supposed to have disturbing enemies
>Cut them because they're too scary
>???

valve playtesters are not human

>its ok to cut everything cool because its babbys first VR game

>"I was very respectful in not trying to push it too far, because I didn't want to lose a certain segment of people who might not have been able to continue."
waaaah motion sickness
waaaah game too scary
normalfags ruin everything they touch

It's virtually real

if you'd ever played with VR you'd know quick that your brain disagrees with you on that

damn wheres the Casali that used to pack levels with Chaingunners and Archviles just because he could. lmfao

It is meant to be the first game people play when getting their Index and will probably be an essential VR title for all headsets for a long time. Can't have Boneworks jank all the time.

>t.anons who have never tried VR
I bet you would change your minds if you actually played the JEFF level in Alyx.

>a certain segment
Ah, weak-ass pussy bitches.
Also known as youtubers and game journalists.

>the JEFF level
Honestly, VR can be scary as fuck but the Jeff level was a bit of a joke when you realize you can literally just walk around him with your mouth covered and nothing will happens. I literally just completed the level with Jeff standing next to me most of the time (aside from the part with the crank) and bumped against him multiple times and he simply doesn't give a shit.
It was terrifying the first 10 seconds but after you realize how the mechanics work it's just a joke.
I still loved it though

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>implying that they cut them for being too scary and not too sudden
Jump-scares are actually straight up unpleasant in VR, it actually activates the fight or flight instinct. Distrubing creepy shit (which this game is fucking loaded with) is fine
An occasional jumpscare
is fine.
The issue is fast zombies, would have made the game a fucking pain.

ive been saying this for years the reason they removed realistic darkness in games is casuals found it too scary.

No the reason is that it's fucking hell on certain monitors and creates way more fucking issues than it solves.

Weird, I couldn't get too close or he'd chimp out and kill me immediately.

Pretty much this. Bad AI turns Jeff into a non-issue.
I even had to pretend a bit when my friend was watching me play HL:A (second run with the gnome) to make this level seem more compelling and scary than it actually is. Jeff is way too easy to avoid and he barely reacts to your presence.
Hope Valve's next VR title will cut the bullshit and go full force on this kind of stuff instead of limiting it.

cuz ur a fat mouthbreather lol

Lies, if you bump into him he'll instantly kill you. But I do think that there is a sort of dark comedy aspect to Jeff. Even the fact that he's called Jeff is a joke.

What can I tell you, I was definitely within bumping distance, I was literally crouching under his arms to pass by when he was blocking the path and he never bothered me whatsoever.

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Maybe you're just really fat irl so your brain thought you were touching him without considering Alyx's slim body.

That's Valve's style really. Like how the headcrabs are silly looking but then you see what's left of their victims.

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I'm not fat

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have you ever tried to play thief 1/2 on a TN panel monitor? fucking impossible

Ravenholm was more pure horror I think. Jeff has this screwball comedy element where it constantly teases you and makes you do shit you don't want to do, or tries to trip you up in funny ways. Things like trapping him in the refrigerator only to find out that you have to let him out again, accidentally tripping a buzzer, the headcrab dropping two bottles and then an entire box, stuff like that. It's very Wolpaw.

If the Gman "hires" Alyx before HL2, doesn't that fundamentally change the next three games? Then how come the ending scene acts like this "hiring" didn't happen 3 games ago and claim that Alyx just now got kidnapped?

Ripple effect and linear progression of time and whatnot.

VR is a goddamn mistake
I don't want the Ready Player One future

Time travel shenanigans

Because HLA happens in a pocket dimension. When Eli dies, G-Man quickly sets up a VR Disneyland to test Alyx, she passes the test, he hires her to replace Gordon. He might have wiped her memories or something.

Popular theory is that Alyx had her memories of Gman suppressed and she carried on like nothing happened. He already messed with her head enough in episode 2.

>Ravenholm was more pure horror I think. Jeff has this screwball comedy element where it constantly teases you and makes you do shit you don't want to do, or tries to trip you up in funny ways.
I'd argue Jeff was pure horror, Ravenholm had Father Grigori to lighten the mood once in a while and at least you could still use your weapons. Jeff is invincible which makes the level more challenging and the part where you had to do the puzzles up close to him reminded me of several horror movies

Wouldn't be the first time, there was also mr whatshisname