Source code for Urban Chaos and Rise of the Triad: Dark War were released legally under permissive licenses

>source code for Urban Chaos and Rise of the Triad: Dark War were released legally under permissive licenses
>no one did anything

>source code for Mortal Kombat 3, Killer7, Metal Arms: Glitch in the System and Dark Reign 2 were leaked illegally
>no one did anything

Why do people wanted the source code of StarCraft?

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Other urls found in this thread:

archive.org/details/hellfire_source
github.com/asiekierka/reconstruction-of-zzt/
archive.org/details/MA-SOURCE
archive.org/details/monstersinc-code-assets
forums.dolphin-emu.org/Thread-metal-arms-mapping-project
github.com/n64decomp/perfect_dark
twitter.com/AnonBabble

becauses all those games are shit and broodwar is the best rts

You can do more with a leaked rts thats highly popular than you can with random shit nobody cares about.

popularity

die gooks

want not wanted.

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Blizzard is American...

Oh yes, we can't forget about the massive modding communities around Killer7 and Metal Arms, two of the most popular competitive and iconic games of all time

only gooks play starcraft

killer7 is way better than starcraft

>Bunch of WHO trash,and MK3 source code was released and no one did anything with it
>Why do people want the source code of an actually popular game
Gee I wonder OP

they thought they did
nobody could do anything with the code

killer7 is a movie game

I'm tired of this meme. Risking prison time and getting sued into intergenerational debt isn't worth leaking the source code for a game that modders have already fully reverse engineered.

Tell me what modifications could have been made to an extremely custom engine that cannot be done with the already available modding tools.

>prison time and getting sued
Fuckin' seriously?

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Pass over the code, and I won't turn you in

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Can anyone confirm if this is legit?
archive.org/details/hellfire_source
Apparently, it is the source code of Diablo: Hellfire.

Yep, it's legit, user. Now you can continue to do nothing with it

Theres some developments with Metal Arms, but its kept under heavy wraps since the people fear being DMCA'd by blizzard. There might not be much besides that high rez texture pack mod for a very long time.

Meanwhile, Sacrifice has some autist reverse engineering the game and rewriting it in Unity and it already almost plays 1 to 1 without all the bugs and crashes in the original.

but there are now several projects using diablo source code

diablo is just more interesting to mod around than some single player games

>but there are now several projects using diablo source code
That's not true. Diablo was reverse engineered. That's why DevilutionX it's completely immune to DMCAs.

>Urban Chaos
Literal who
>Rise of the Triad
Why bother with a modified wolf3d when Doom's source was released five years sooner?

the code was reproduced from leftover debug files in japanese release, as far as I am concerned it is the source code since using the same development tools it compiled to the 1:1 binary code, which wouldn't happen if the game was fully reverse engineered from scratch since figuring out the exact same code logic is impossible even if the resulting gameplay is the same

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>TF2 source code leaks
>...
Will anything happen guys?

>since figuring out the exact same code logic is impossible
Not impossible, statistically improbable.

>debug files in japanese release, as far as I am concerned it is the source code
Interesting theory.

The source code of Metal Arms got leaked? Does anyone have a link?

Indeed. The reconstruction of the source code of ZZT gives the exact same EXE than one of the official releases.
>If the source code has not been modified, the resulting ZZT.EXE file should be byte-for-byte identical with the ZZT.EXE bundled with ZZT 3.2.
github.com/asiekierka/reconstruction-of-zzt/

Download it ASAP.
archive.org/details/MA-SOURCE
Apparently, someone also leaked the source code of Monsters, Inc. for PlayStation 2. I don't know if it's legit.
archive.org/details/monstersinc-code-assets

archive.org/details/MA-SOURCE
Literally first result on google.
Hi res versions of the textures were also leaked and are used in the Metal Arms texture pack.
forums.dolphin-emu.org/Thread-metal-arms-mapping-project

Are you daft? All the source ports of Rise of the Triad are based on the source code release.

People have been trying and struggling to compile TF2, but they almost got CSGO working (bullets are serverside so they're broken). What they really should do with the TF2 code is backport the new weapons and other features into the previously leaked 2008 TF2 code.

it's better to get new tf2 codebase running to have all the bug fixes and stability

Reminder that Perfect Dark is being decompiled, and eventually we will have native PC ports this kino. github.com/n64decomp/perfect_dark

The only source code releases I really want are RenderWare 3 (I would pay anything to make it open source friendly) and id Tech 5 and Unreal Engine 1 (later versions of those engines are a lost cause).

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Where do I keep up to date with this progress?

I'm not entirely sure myself. /g/ kept at it for a while but their general just fizzled out today. Some discord furfag apparently got the game to work (pic related), but he said that it's not entirely polished so I don't think he released anything yet.

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I'd argue Killer7 prob is one of the most iconic games of all time, but you're right about everything else.

>Metal Arms
That cliffhang tho too bad that studio got fucked and killed off years ago.

How could this be it when it's only 50 mb unzipped? Or is it literally just the code itself and doesn't contain any assets?

Either way, thanks for the link you and

>Or is it literally just the code itself and doesn't contain any assets?
pretty sure its just the code.