Oh yes, we can't forget about the massive modding communities around Killer7 and Metal Arms, two of the most popular competitive and iconic games of all time
Chase Howard
only gooks play starcraft
Andrew Johnson
killer7 is way better than starcraft
Gabriel Collins
>Bunch of WHO trash,and MK3 source code was released and no one did anything with it >Why do people want the source code of an actually popular game Gee I wonder OP
Nathaniel Miller
they thought they did nobody could do anything with the code
Christopher Lewis
killer7 is a movie game
James Diaz
I'm tired of this meme. Risking prison time and getting sued into intergenerational debt isn't worth leaking the source code for a game that modders have already fully reverse engineered.
Xavier Williams
Tell me what modifications could have been made to an extremely custom engine that cannot be done with the already available modding tools.
Yep, it's legit, user. Now you can continue to do nothing with it
Jack Gomez
Theres some developments with Metal Arms, but its kept under heavy wraps since the people fear being DMCA'd by blizzard. There might not be much besides that high rez texture pack mod for a very long time.
Meanwhile, Sacrifice has some autist reverse engineering the game and rewriting it in Unity and it already almost plays 1 to 1 without all the bugs and crashes in the original.
Angel Parker
but there are now several projects using diablo source code
diablo is just more interesting to mod around than some single player games
Evan Reed
>but there are now several projects using diablo source code That's not true. Diablo was reverse engineered. That's why DevilutionX it's completely immune to DMCAs.
Blake Bailey
>Urban Chaos Literal who >Rise of the Triad Why bother with a modified wolf3d when Doom's source was released five years sooner?
John Collins
the code was reproduced from leftover debug files in japanese release, as far as I am concerned it is the source code since using the same development tools it compiled to the 1:1 binary code, which wouldn't happen if the game was fully reverse engineered from scratch since figuring out the exact same code logic is impossible even if the resulting gameplay is the same
>TF2 source code leaks >... Will anything happen guys?
Alexander Bell
>since figuring out the exact same code logic is impossible Not impossible, statistically improbable.
Hudson Ward
>debug files in japanese release, as far as I am concerned it is the source code Interesting theory.
Jack Scott
The source code of Metal Arms got leaked? Does anyone have a link?
Sebastian Russell
Indeed. The reconstruction of the source code of ZZT gives the exact same EXE than one of the official releases. >If the source code has not been modified, the resulting ZZT.EXE file should be byte-for-byte identical with the ZZT.EXE bundled with ZZT 3.2. github.com/asiekierka/reconstruction-of-zzt/
Are you daft? All the source ports of Rise of the Triad are based on the source code release.
Jacob Stewart
People have been trying and struggling to compile TF2, but they almost got CSGO working (bullets are serverside so they're broken). What they really should do with the TF2 code is backport the new weapons and other features into the previously leaked 2008 TF2 code.
David Turner
it's better to get new tf2 codebase running to have all the bug fixes and stability
Juan Sanchez
Reminder that Perfect Dark is being decompiled, and eventually we will have native PC ports this kino. github.com/n64decomp/perfect_dark
Alexander Evans
The only source code releases I really want are RenderWare 3 (I would pay anything to make it open source friendly) and id Tech 5 and Unreal Engine 1 (later versions of those engines are a lost cause).
I'm not entirely sure myself. /g/ kept at it for a while but their general just fizzled out today. Some discord furfag apparently got the game to work (pic related), but he said that it's not entirely polished so I don't think he released anything yet.