You're going to get both trash and good stuff on UE4, even in the West. Japan was a bit late realizing the fact that they couldn't rival the West anymore when it comes to the graphical department especially after last generation with their inhouse efforts, so everyone is switching to UE4 en masse. Let's face it, out of all the Japanese developers who could make an engine that could rival UE4, there are only three really that came out of Japan; Fox, Luminous and RE. And to my knowledge, the first two had a foreigner at the helm to develop it.
Fox engine is rotting in Konami's hand not doing anything after the whole MGS debacle besides pretty cutscenes in their mobile and pachinko games, and Luminous is dead practically after being used in one game and some demos. So only RE Engine is the only one in active use in the games industry. That is not a good track record for custom engines and Japan got the memo so everyone is switching even if the payment fee of 5% per quarter is hefty on their sales.
Of course you have outliers like Atlus and Falcom who are more indie type studios who don't care and are making their own engines but they aren't really in the AAA department of games development so they can get away with it.
Tyler Peterson
Graphically that really only applies to photorealism, which is all the west does aside from dreamworks graphics. Japan's ahead in stylistic graphics.
Austin Cox
I like how OP is trying so hard to fit in that he adds spoiler tag
Juan Johnson
Even fucking Lucas Films used Unreal Engine 4 to create a holodeck to film The Mandalorian
It's scarcely a cultural thing anymore. There's exactly one unrivaled leader and it's Epic Games with the UE4. Everyone else is just clinging to their own proprietary shit because they want to have total control. The 2nd most impressive piece of work is DICE's Frostbite but from their own words it's so complex and convoluted that they had to cut community SDKs and map makers for all battlefield games on it because they thought no one outside their studios would be able to wrap their heads around even the map maker let alone a real SDK. Meanwhile UE4 is cutting edge and still manages to let retards make whatever they want
Camden Clark
I wish OPPW4 used unreal 4. Its using the DW7 engine sadly.
Ryan Johnson
>Japan's ahead in stylistic graphics You mean in artstyle. There's nothing terribly technical about it.
True, there aren't that many games in Japan below AAA that need it, but there are things like environment design and limits on NPCs that get in the way of their older engines which can't scale and despite the whole shtick about JRPGs being in their own bubble, they do get influenced by trends like open world games which have appeared in the West, and games like BOTW have been successful so naturally they want to copy it with as little effort as possible, and that includes not writing an engine from scratch to do that.
I'm not going to come out and say UE4 is the best engine out there but it is incredibly accessible for anyone to get something like 99% of cutting edge technical graphics fidelity with a relatively small fee. But proprietary engines still have a place for studios big enough to be able to do their own work and not want to pay Epic tax because they have equally if not more talented programmers behind their studio and they sell enough that developing their own engine and R&D easily outweighs the payment.
Ryan Hughes
this looks more like a bandai namco thing. FF7R isnt nearly as bad as the shovel ware they put out. is there even a single good game by bandai namco except maybe tekken 7 ?