People who ply these games, why don't you just get a job as a programmer?
People who ply these games, why don't you just get a job as a programmer?
I play them because I have a lot of free time because I'm unemplpyed because I couldnt get a job as an engineer
Might as well put my degree to good use somehow
Much more satisfying visually than actual programming, and its relaxing.
Also opus magnum is really basic.
i am a programmer tho
This is more assembly than programming
I did
>CS undergrad
>300k starting
>any SF shared room with an aroma of hobo piss I want
Because you need an education to get hired as a programmer
post your favorite machines, bonus points if they're actually yours
games are not jobs, jobs are not games
the bureaucracy and environment of the job always sucks the fun out of everything you do, even if you love it
to expand on this, let me tell you that the appeal of zachtronics games is that they take what are puzzle games at their core, and then put the trappings of chemistry or embedded development on top of them. this then works both to present a gentle familiarity for the puzzle game and also primes you for the light storytelling embedded in the progression of the games.
If you don't understand why people like this game you can't hack it as a programmer. If you like fortnite why don't you just join the army?
I enjoy programming but have no creativity. This is a nice way to give me a goal of something to make.
But I am a programmer
Because I'm still getting my degree
This.
Also, as a programmer you are a prime target for outsourcing or shitty hours and wages.
I'm trying
yea ur right i should just make a website over this summer and make a million dollars
I think Molek-Syntez is one of the easiest Zachtronics games in terms of main campaign.
Definitely a good starter game. Also it has a solitaire variant
What's happening
It's not the best but it's mine.
i can't make anything interesting in a few hours learning coding so i just edit video instead and play puzzle games for fun.
>get into debt to play these games
Y'ever just start a project for 15 minutes and then stop working on it because you know it won't work out like you want it to? Like doing something as simple as making a webm with Hava Nagila in the background.
Most games involve problem solving user. Just because it looks more like programming doesn't mean it's some completely different thing from other games. Problems that are designed to be interesting to solve are far, far more compelling than the tedious, repetitive, unintuitive problems that real life and coding often give you.
I tried to replicate this once and failed horribly
I hate puzzles i know that i could optimize by adding an off-beat like this or by retreading back to origin position while doing the steps. I'm just so lazy
What the hell am I looking at?
Some people need shallow gamification in order to enjoy work.
Zachtronics are a game developer who produces a certain type of puzzle game characterized by attaining a certain output using defined mechanics and inputs
Is this the easy games dumb people play to feel smart thread?
Puzzle game. You're given a blank grid and a chemical compound to make, along with a set of apparatuses and ingredients.
From there you place components on the grid and manually input sequential commands along a track at the bottom for each part to create an automated assembly line which creates the compound you need and deposit it in a slot you also place to store. You have unlimited space, time, and resources so the challenge is in optimizing on space/speed/cost how you choose to and designing the most efficient machine for your target.
In this gif here the spinning circle of orbs at the top is a set of arms holding base elements and the bottom set of joined orbs is a complete compound. The other arms grab the lower ones, separate them into basic elements, bring some of the elements further up, place them beside the elements on the top spinning arm, fuse them to make a new element at the top on the right, then drop the new element into a slot to deposit it (or drop the separated base element into a slot directly for the lower slots).
Oh, and its themed as an alchemy game with a proper storyline to match.
Molek-Syntez is the easiest of the games to understand (unless you like literal programming)
is the visual representation of the commands in Each column in in is a different command to one of the hexagonal nodes on the edge of the playing space in .
Each new row in in essentially the next turn in which a command can be accepted.
The player is allowed to define what inputs they can use in the playspace from a selected list but the output is the same for each level. This leads to various solutions of different efficiencies that can be neat. Completing a level shows a histogram of stats from other players that you can dick measure against
It's the mechanical games people learn to feel smart thread
Sorry bro the 4X thread is two pages over