2007 representing, fuck off oldfags >:)
Old gamer thread
>Hoping for a Dragon's Dogma sequel announcement this year, too.
However much I liked that game it had all the shit I hate about Japanese games. Weirdly dated brown and dull textures, a million menus, even a fucking menu when you quit the game which you have to enter to be able to actually quit the game, time-limited events in a SINGLE PLAYER GAME.
If they ever make a sequel I hope they avoid all this. But I bet they won't, and it'll still feel like a console game from 2005.
Some of my favorite games were from the Tony Hawk and SSX series. The gameplay just felt so right. The board under your feet felt like an extension of your fingers. I haven't found that feeling since
Man... I might have to play some fable im bored as hell.
The menus I and texture complaints I can understand but
>time-limited events in a SINGLE PLAYER GAME.
What RPG doesn't have sidequests that become unavailable when the main plot progresses too far? That's common across the genre, not just in japanese games.
No see, progressing past a certain point and missing out of something makes sense, that'd your own choice. What doesn't make sense is having to show up at a particular time in-game without being told so, otherwise you miss out on something. That's just nonsense. It feels straight out of Harvest Moon when you have to show up at a certain game location before Thursday the 18th or March (or something similarly specific) to see the magic pixie. Time sensitive quests the player has no control over have no business in an RPG, in my opinion.
>I can't really keep up anymore
>in future, I'm just going to focus on the massive backlog that I've accumulated in the last 25 years.
I'm a 90s fag and I'm the same
>What are you playing?
I don't play games anymore
>What are your thoughts on the games of today in general?
They are shit but people like them, so good for them.
When you do, try to get your combat multiplier even higher.
I see your point. I'm fine with that sort of thing if it's something simple like a day/night cycle with some events only happening at night and other during the day. Dragon's Dogma has a few of those and it's easy to trigger whichever you want since you can rest until morning or night.
There are a couple of instances I can remember where you need to talk to an NPC who is only around during a certain timeframe, like early in the morning, and you have to wait around doing nothing until they show up so you don't miss them. That does suck. If you could just rest until a specific hour of the day it wouldn't be a problem but at least it only comes up like twice.