What would the perfect tf2 update look like in your eyes?
>Remove random crits for guns
>remove the wrangler shield
>make it harder to abuse cl_interp
>actually make heavy shotguns viable
What would the perfect tf2 update look like in your eyes?
>Remove random crits for guns
>remove the wrangler shield
>make it harder to abuse cl_interp
>actually make heavy shotguns viable
Fucking update VAC I don’t care if we don’t get anymore new content
Remove Sniper
>remove all cosmetics
>remove all non-default weapons
Just fix all the goddamn bugs
Remove random crits from everything
Nerf the effectiveness of Wrangler's shield significantly
Skill index every flamethrower, rework afterburn to make it a debuff instead of DoT, increase potential DPS for Pyro and make him a true close range threat
Sniper can't headshot anymore on ANY sniper rifle unless if he's fully charged. Full charged body shots deal 140 damage instead of 150
Remove Sydney Shitter from the game
Remove cheaters from the game completely
Remove matchmaking and go back to the old quick match system
Remove the news Jungle Inferno maps from the game
Make a 6v6 casual mode
Implement the feature that keeps party members from getting auto balanced
And give us a Strange Prinny Knife already!
Nerf demo and engie
revert shortstop reload nerf, revert mym update, and give new guns to fuckin heavy
More MvM
New guns
revert MyM
>Dump matchmaking and instead opt for community promotion. In fact, let the game's whole concept be community - if it's the last official update, introduce tools and options for the community to keep the game alive and fresh. Casual, competitive, whatever - allow integration of this community into the game itself.
>Take a SOLID look at all weapons, hear the community's complaints, and balance them while keeping in mind, well, balance, uniqueness and also fun factor.
>Replace item drop system with a daily contract system. The more you do, the more you earn.
>Change Pyro's flamethrowers once again and instead make their hitbox a constant, long and narrow cone instead of particles. Require a similar level of precision for the Airblast. Reflected projectiles will not deal mini-crits on the Pyro.
>Nerf all Sniper Rifles' maximum ammo capacities, fire rate, and introduce a minor bit of reverse damage fall-off.
>Add an input for Spy to run at his normal speed while disguised, and allow Spy to throw his sapper, which produces an electric field - slowly damaging buildings and showing the locations of enemies to your team
>It may be radical, but redesign weapons so that they offer radically different playstyles for each class. Heavy would be wonderful with some non-minigun primary options.
>Create a standardized menu/HUD. Many of the game's GUI elements are a result of years of different developers and whatnot; look at all the features in the game and convey them simply so it isn't a big bloated misconfigured mess. Look at training, coaching, etc. - a lot of these supplementary features that have been untouched for years. Modernize them.
>Remedy bugginess and sluggishness; shorten loading times for servers, change hitreg to actually work, etc. Lots of bug fixes.
>Cosmetic/particle effect disabling for purists or those with poor quality machines.
>More MvM stuff.
>If possible, port to Source 2 and reap the benefits of working on a modern engine with higher graphical fidelity.
double the odds of random crits to piss off redditors
sniper can only use the huntsman
soldier does 30% less damage
a swat team is sent to your door if you pick pyro
servers are permanently shutdown
>allow team switch
>allow joining spectators
>allow joining ad-hoc (i.e. joining a friend's game)
>don't completely restart the server if the map vote ends with the same map you just placed
>allow halloween maps on full moons
>bring back arena
it should be fucking easy to fix casual without having to revert back to quickplay
>kill the game
all you had to say
Translation: "I don't avoid sightlines and I'm shit at the game".
This
the game its dead
>What would the perfect tf2 update look like in your eyes?
They shut down the game and re-relased it as it originally was and never fucking touched it again.
give demo a glock
nerf sniper dmg by 1
Random crits are never ever getting removed. Keep crying, tryhards.
Heavy now has 350 base health
Each rocket jump done within a 5s span does 10% more damage than the last to make rocket jumping a more careful calculation than LOL ROCKETS GO BRRRRRRRRRRRRRRR
Crits scale with damage further than they currently do to piss off everyone who wants crits removed
More voicelines for characters that can still be voiced. Basically just Medic Scout and Sniper
Grow a pair and implement the stickybomb nerf.
Make it so the Medigun has reduced healing/overhealing effectiveness if it's healing the same person for a period of time.
i would take any version of tf2 in 2008-2011 honestly
>slow the game down even more
NO!
its called xbox360 orange box, and its beautiful
Vanilla TF2 is fucking unbalanced garbage boomer. Even worse than it is now bizarrely.
silence f2p
He could be mad about his team's sniper(s). It's such an attractive character for braindeads because, yeah, if you know the right spots to set up you'll get a shitload of easy kills. Doesn't necessarily mean you're helping your team.
> TF2 is fucking unbalanced
Well feel free to tell me when that was ever not the case
Random bullet spread changes reverted
Random crit chance increases universally
99% of the time, if people are complaining about Sniper, it's because they're getting killed constantly.
Otherwise, they'd be calling for Spy's removal too.
>he unironically liked no rampup stickies and no pyro airblast
Your opinion is irrelevant.
what was changed about bullet spread?
>Change Pyro's flamethrowers once again and instead make their hitbox a constant, long and narrow cone instead of particles
Pointless, the flamethrower would be an incredibly bad weapon if it didn't allow spray and didn't have lingering, traveling damage particles.
>Nerf all Sniper Rifles' maximum ammo capacities, fire rate, and introduce a minor bit of reverse damage fall-off
Pointless, Sniper is supposed to be a killing machine if you don't have somebody designated to disrupting him. He's a lot like Medic or Spy in that regard, hence why they are in the same category.
>redesign weapons so that they offer radically different playstyles for each class
Pointless, classes are very well-designed already and have distinct niches. Weapons should not radically change anything, they should just be other ways of accomplishing the class exists to do.
Unnerf Caber
Bring back Mannconomy set bonuses
Lemme get that silent Dead Ringer
milk man set was fun too bad both the shortstop and the set bonus got fucked
There was random bullet spread
There's still random bullet spread.