Is this how jap games will look in the future?
Is this how jap games will look in the future?
>used a man for the mocap
>hips not swinging
>up/down motion too violent
>no sexy swaying
i think we can aim a little higher than this, user
Oh no, I'm gonna oh ahhh, I'm gonna
>this is how sex dolls will look in the future
I want a full-dive VR game where I can fuck hot bitches
She moves like the fucking Terminator
She can terminate my dick
I want to see her feet
you know what else you can aim?
*unzip dick*
Literally made by one guy as a physics test for the clothes you fuckig retards
hopefully not like that
bitch walks like a linebacker
Should make her younger.
I wish, with rape function
hair is slightly too light
but also this
Everything is too light
I also own Marvelous Designer
yeah... physics tests... sure.
Why she doesn't have a bra?
clothes don't behave that way
That shirt looks like it's about to suffer a catastrophic structural failure.
Thats not how shirts work
Or hair for that matter
eh, like your mom
>Or hair for that matter
it totaly does
>t. long hair
>people completely missing the point
Yeah, the clothes and hair look more like gas than what they should look, but you should see that this is a massive step forward in physics rendering and with a bit of tweaking it will look indistinguishable from reality.
i remember Rockstar showing off tech like this years ago around GTAV which was of course never used again
Unironically a cool physics demonstration
like that video of a vr anime girl pole dancing on water
its got cool water physics
If the industry would have geared itself towards dedicated physics processing instead of this gay ass, worthless ray tracing, we would be seeing stuff like this and WAY more by now.
But you can thank Nvidia and their greed for shutting that entire area of research down and keeping it for themselves whie doing nothing at all with it.
Not only do I have long hair, even if I didn't I have seen people with long hair
Thats not how hair works
Niggers this is stone age tech. We've had software that reliably simulates cloth and hair for almost 20 years now. It has even become standard in real time applications for the last 10 years. This is the simulation equivalent of the unity platformer template and is not impressive in any way shape or form.
thats why there are still games even today that doesnt have a cape with cloth physics, let alone the entire clothing
maybe he should add some fucking mass to the fabric then. it might as well be made of toilet paper
Why does the hair stay in the air for so long when it should come back down to shoulders length immediately like in real life?
your hair must be ridiculously thin if it acts like in the op webm
It can be done, but that doesn't mean it needs to be done. Sure, a cape that has physics is cool and adds some realism to animations. But full cloth simulation? Is it really that important to simulate every single crease of your pants? As long as animation isn't procedural, things aren't going to be moving in any way that's unpredictable. There's a really common solution to this. It's called baking. And most AAA games do this. They simulate the cloth on these animations in 3D clothes software like Marvelous Designer, export the cloth as a depth map and use this depth to add normals based on animation states. Saves a ton of computing power with a minimal growth in file size. Solutions like these are more impressive than low resolution real time simulation.