Bad puzzle game.
Literally made for retards with no redeeming qualities.
Imagine thinking this game is as good as Talos or Baba.
Bad puzzle game
Other urls found in this thread:
youtube.com
youtu.be
youtube.com
youtube.com
twitter.com
portal is the best portal-like game. it's yet to be surpassed. talos was a nice try, but it's not as good.
how's qube 2? the first one wasn't very good
fuck off dwterminator
cope.
bump.
dilate
But I think both Talos and Portal are both 9/10 games.
ON THE OTHER HAND, having just refinished Portal 1 though, going DIRECTLY to Portal 2, holy shit, the "find the single hidden portal-able surface" to solve the puzzle is awful compared to Portal 1's puzzle design.
prove how portal is a good puzzle game then.
Wasn't portal just a big tech demo just thrown inot orange box? It was more of a "cool premise for a game" (portals) more than anything. It was made into a series because of a huge popularity.
I'm no dope, but I can't cope, so hit the fucking road and piss up a rope.
Easy. You think it isn't.
portal 2 had pretty separate "this is a puzzle room" and "walk around aperture and look for portal surface" sections.
the walking-simulator-with-a-portal-gun parts where neat set pieces, not puzzles, so the game wouldn't just be 6 hours of straight puzzle chambers. High budget games can put some thought into pacing
Its better than the first one but still not very good
Absolute anihilation
Talos principle is a laser beam adjusting simulator
Its not a good puzzle game.
It also has some of the worst writing in any game ever
What you call a tech demo is actually a complete, functional game. One that stands as a pillar of fantastic game design.
I don't know man, Puzzle rooms like this just solve themselves
youtube.com
Is the HL autist switching gears again?
If you think the game is easy play the advanced chambers or Prelude mod
What I meant, it was really short. You can finish a game in one and a half hour, without hurry. And yes, it was good, that's why it gained so much popularity and that resolved into making a lot bigger and more complex sequel.
Talos is easily the best first person puzzle game inspired by Portal, QUBE, Antichamber or The Witness don't come close
portal is a legit 10/10 also shouldn't you be posting a Bloodstained/HK bait thread?
Short but, thanks to its incredibly short playtime, always replayable. It's like a great movie - you can pop it in one a Friday night and clear the whole thing in one sitting. Shortness doesn't hurt it, in fact Portal 2 suffered from being too drawn-out.
Agree, there's a few excessive laser tweak puzzles, but those are a small percentage of an overall great game.
The time/recorder/duplicate puzzles made me realize how brainlet I am; I barely finished those after hours sometimes.
I agree.
I beat this game when I was 10 without using a guide, calm down.
What's your point? Mine is that going from Portal to Portal 2, the puzzles become disappointingly easy due to the limited portalable surfaces, hence the rooms "solve themselves." Are you replying to the wrong post?
so do the portal 1 chambers, only difference is you might spend 3 minutes trying to find the exact spot on a 40 foot by 40 foot wall where a energy ball needs to come out of a portal
and if everything was white you could just portal everywhere
>if everything was white you could just portal everywhere
Right, I appreciated that, gave me a feeling of being creative. Doesn't happen so much in Portal 2.
That was a good thing in Portal 1. You had to "think with portals" to succeed.
this is arguably portal's "hardest" level. you dont need to think at all, just see a wall surface > fling, see a turret > kill, see a cube > put it on a button
youtu.be
this is one of portal 2's hardest levels. stumbling around pressing buttons won't get you very far
youtube.com
this is a difficult community made level using portal 2 elements with little of the walls being white
youtube.com
you can only have flinging be the solution so many times. Would the portal 2 levels be improved if you needed to spend time trying to line every light bridge up? Does that actually make more interesting puzzles, or just cause fatigue