Underrated combat system.
Underrated combat system
Other urls found in this thread:
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtu.be
twitter.com
Was this the MMORPG with the Fate/ Stay Night promotion? I downloaded it for that reason alone. Then uninstalled it because I realized that the game is just yet another generic MMORPG, aka brainless grinding and repetitive combat.
I played through gen 3, but lost interest as the game moved away from the "fantasy life" aspect. I like the combat, but the fantasy life part has been completely abandoned, it's all adventuring and combat and nothing to balance it out. None of the people in town, going around doing jobs, non-combat jobs, and then coming to the town center and sitting around camp fires together. Playing music. Talking. Telling stories. I remember this one character played a cute girl who wanted to be a mage back before advanced magic was added and went full in doing jobs to go to magic classes. Now they just hand you magic when you start if you want it, but that character was poorer than everyone else because she spent all her money learning basic magic while everyone else was swinging swords and stuff. Did a few dungeons with her where she'd summon her five charges of little frost bolts to fire at enemies one by one. She was too poor to afford mana potions so she had to sit a meditate during the day, and only could keep her mana up without sitting constantly at night when the mana flowed faster.
Just hanging out with Mabinogi buddies and our one mage friend has so many great memories. I went full in Paladin, but she went black knight in gen 3. I remember helping her get the Fireball advanced magic. I have all these stories and adventures and fantasy life aspects I remember from helping her, our friend who loved music being a bard and just supporting us during dungeons, me and two other guys all fighter mode. Everyone was full RP mode because of the mage, she never broke character not even once.
I miss those days. Never been another MMO like it.
How pathetic, you don't even know about OG mabinogi before the gameplay was reworked. You missed out on the greatest most unique combat & leveling system in gaming history.
Only for Gen 1~3
Gen 4 killed it with FH. Then Gen 5~6 or whichever introduced elves shat the bed even more with their retarded ass broken archery. Then G9~G11 shat it even further with alchemy with it being spam Summon Golem and shock to win: the game. And from there on the game just got worse and worse.
Yeah, I guess? I know that some people are into this kind of stuff, but I prefer MMORPGs that do something unique, think Realm of the Mad God.
OG Mabinogi is more unique than realm of the Mad God in every aspect.
How is that?
I play on a private server with a group of friends now that the source code is available, you can just remove summon golem and shock from your server.
OG Mabinogi was a Fantasy Life Simulator with an unforgiving combat system. Dying would level you down, and even if you had the best armor in the game and were a high level, a random low level bear could one shot you if you slipped up. It had horizontal progression on gear, meaning the weapons you get in the first town were still viable.
All gear had no levels behind them, and when you die you have a chance of dropping your loot making the game punishing in a similar way that roguelikes were. People were getting fucked over left and right for not learning the combat system, and the combat system was strategical meaning no matter how strong you get (before they ruin combat), you can't kill enemies by just running up to them and attacking them like in all other MMO's. So even if you were endgame, you still had to use tactics to take down low level enemies or you will die.
The main selling point of Mabinogi was the life simulation & social aspects though, doing jobs and shit, game had things like weddings and a family system, etc. The life skills (non-combat) were so fleshed out that they were their own game and had a lot of depth to them, it caused the community to work together and there was a good portion of the playerbase who spent all their time avoiding combat and just doing things like tailoring & crafting, fishing, etc. Played it like it was animal crossing.
I really fucking love the aesthetic this game has, even the artstyle, sadly it got shitter and shitter as time passed.
Pretty much this , I can't play any another mmo because it doesn't compare to the feeling of wonder gen 1-3 offered, both gameplay and world building wise, hell even later gens until a certain point are still better than most mmos.
For example I really enjoyed being a puppeteer, and that was a late gen "class".
youtube.com
And let's not talk about the login scree, boy the login screen.