The junction system is just a massive filter

The junction system is just a massive filter

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It's good on paper and bad in practice

Theoretically, you have to weigh the burst effect of casting spells against the passive stat bonus of stockpiling them
However, unless the spell happens to be named Meltdown, it's basically never in your best interest to lose stats to cast it.
So in effect it just removes offensive magic as an effective option and rewards sticking with normal attacks.

It gets even worse when you consider how it interacts with the level scaling system.

I don't even remember how it worked.

>However, unless the spell happens to be named Meltdown, it's basically never in your best interest to lose stats to cast it.
Even in the case of Meltdown, you can just hit enemies with Doomtrain.

I was like 20 when I tried FF8 and I died in the first combat encounter and realized how gay it was and went to play FF9

That was like 4 years ago

>Draw
>Get hit
>Heal
>Repeat

As someone that liked a d beaten the game when it came out, the junction system was quite shitty

>It's a "plebs don't know Spirit stat lets you always draw 9 spells at once" thread

Worse still, if you want a decent spell you either have to do an extremely slow grind getting 297 copies of it drawing 1-3 at a time, or you bypass the system entirely and get it all through card mod.

>hurr it requires someone to draw
Almost like there are roles in role playing games.
Crazy, right??

There's some stuff wrong with the junction system in 8, but this isn't one of them.

FF8 makes up for the terrible junction system with the GF system and triple triad.