Its weird that Skyrim and Fallout 4 never really got much DLC despite both being extremely popular, especially the former. Skyrim basically got 2 small pieces of DLC and then a single expansion pack in the Dragonborn DLC. Fallout 4 literally just has Nuka-World and Far Harbor alongside some other minor bits of DLC.
Meanwhile Fallout New Vegas has Dead Money, Honest Hearts, Old World Blues, and Lonesome Road. Fallout 3 has Operation Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.
DLC was more aimed at making story-based content which modders usually aren't known for. I don't know if they were just hoping the paid mod pipeline would've lead to bigger mods or something.
Austin Walker
>Remember Dragonborn Goddammit bros, why couldn't the rest of the game be this cool?
But there have been many story-heavy mods for each installment as far back as Morrowind, just because coomer and ULTRA-HYPER-MEGA-TURBO-GRAFICS mods are the ones most commonly talked about doesn't mean story mods are non-existent.
Aaron Mitchell
There have been maybe half a handful of story-heavy mods that gain any traction or are any good
Julian Hernandez
I think with like 2 more DLCs like Dawnguard and 1 more DLC like Dragonborn, Yas Forums's reception of Skyrim would be way higher than it is. Fallout New Vegas benefits A TON from having Honest Hearts, Old World Blues, and Lonesome Road in its repository. Same for Fallout 3 with Broken Steel and Point Lookout.
Kayden Bell
Skyrim and FO4 are on an engine that is far shittier to mod for. You ever wonder why you need like 4-5 supplementary programs like SKSE to even get minor scripts added in? Making entire expac DLCs for these games is probably a fucking nightmare, especially when you're already an incompetent Bethesda developer