Its weird that Skyrim and Fallout 4 never really got much DLC despite both being extremely popular...

Its weird that Skyrim and Fallout 4 never really got much DLC despite both being extremely popular, especially the former. Skyrim basically got 2 small pieces of DLC and then a single expansion pack in the Dragonborn DLC. Fallout 4 literally just has Nuka-World and Far Harbor alongside some other minor bits of DLC.

Meanwhile Fallout New Vegas has Dead Money, Honest Hearts, Old World Blues, and Lonesome Road. Fallout 3 has Operation Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.

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they've probably got dozens of great concepts they're saving for sequels and and shit, to keep the series running for decades

They knew modders will make the DLCs for them.

if this was a joke, it was a pretty good one

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DLC was more aimed at making story-based content which modders usually aren't known for. I don't know if they were just hoping the paid mod pipeline would've lead to bigger mods or something.

>Remember Dragonborn
Goddammit bros, why couldn't the rest of the game be this cool?

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But there have been many story-heavy mods for each installment as far back as Morrowind, just because coomer and ULTRA-HYPER-MEGA-TURBO-GRAFICS mods are the ones most commonly talked about doesn't mean story mods are non-existent.

There have been maybe half a handful of story-heavy mods that gain any traction or are any good

I think with like 2 more DLCs like Dawnguard and 1 more DLC like Dragonborn, Yas Forums's reception of Skyrim would be way higher than it is. Fallout New Vegas benefits A TON from having Honest Hearts, Old World Blues, and Lonesome Road in its repository. Same for Fallout 3 with Broken Steel and Point Lookout.

Skyrim and FO4 are on an engine that is far shittier to mod for. You ever wonder why you need like 4-5 supplementary programs like SKSE to even get minor scripts added in? Making entire expac DLCs for these games is probably a fucking nightmare, especially when you're already an incompetent Bethesda developer

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>2 more DLCs like Dawnguard
I thought you wanted people to have a better opinion of the game, why do you want more of the travesty known as Dawnguard? The writing was pants on head retarded.

Dragonborn is pretty kino. Apocrypha is great and all the return tracks from Morrowind was comfy asf.

its more profitable and less effort to re release the same game on different platforms then redo the same game as a DEFINITIVE editions

People are still rebuying these games so theres no reason to make more content

Which is a surprise to how much Obsidian was able deal with it - it carried over half the bugs from it ontop of their own. In retrospect, that was a recipe for disaster but turning out not to be.

>Its weird that Skyrim and Fallout 4 never really got much DLC despite both being extremely popular, especially the former. Skyrim basically got 2 small pieces of DLC and then a single expansion pack in the Dragonborn DLC. Fallout 4 literally just has Nuka-World and Far Harbor alongside some other minor bits of DLC.
Basically, the team that makes the DLC are also making the TES/Fallout sequel. So they stop making DLC when it is time to actually work on the next game in line.

It's weird they never made any DLC for the current gen versions of the game.

>Obsidian
What, you mean from NV? That was on Oblivion's engine, far easier to mod

kek

That said, there's a running trend of releasing a bland normie base game but releasing great expansion size DLCs, what's up with that?

The writing was, but the Vale is the best location in the game. It balances out.

Yeah no tnx

This, whenever I'm looking for mods for Skyrim, I look mostly for quests and shit like that. Companion mods SHOULD have at least one related quest or even whole questline and actual voice acting. It gives me cancer when I go to Nexus and HOT MODS are another dolls with basic companion scripts and basic voicelines. No substance, only pretty face and shitty Korean MMO-tier trash armours and shit not working because you use wrong of five available body mods.

I don't mean the quality of Dawnguard, but the isolated small scale of it

It's a shame because Dragonborn really showed the sense of scale Skyrim could've had but just didn't

Well I don’t like mods with story for my Skyrim. I feel like I might be in the majority too. Not saying wether it’s better or worse, just that it’s more popular to have mods that outfit the mechanics, not add ‘not real’ stories and characters.

Skyrim's DLC lineup is fairly comparable to say Oblivion, having a notable questline mod and an expansion. The differences being there's a shitty house-building DLC instead of more pre-made player homes or some oddities like horse armor and the Mehrunes Razor dungeon.

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this. from my experience it's like
>download mod that everyone praises for its great story and well made mechanics
>it's actually shit
fool me once, shame on you, fool me twice, shame on me

seems possible they're more willing to experiment on DLC vs a base game which they want to have wide appeal; also seems like dlc might be more likely to have newer staff with more ambitious ideas

>download mod that everyone praises for its great story and well made mechanics
What is it?

>actual voice acting
>imagine paying some faggot an inordinate amount to talk just to make a mod
No.
Only when voice synthesis gets better.

Bethesda got lazy.

>imagine paying some faggot an inordinate amount to talk just to make a mod
imagine making shit up just to make a point

What shit did I make up user?
Shitty internet voice actors charge out the ass and only retards actually spend money to make a mod.
Demanding voice acting out of a free mod is downright fucking stupid.