People complain about the alien but I found the synths way more annoying especially when you start encountering both and the synth is always somewhere where he can detect you.
Yes, it's because nothing you can do can actually hurt the xeno only scare it. After it runs away it figures out your bullets/flamethrower/flashbang aren't doing shit to it so it continues its attack.
Andrew Nelson
which of the dlcs are worth getting?
Jaxson Price
by bad mouthing it in public
Jack Fisher
>wahh it's too smart and aggressive step up
Henry Hughes
The closer you are to the alien the more likely you are to get a break
Angel Young
>fucking about with the android right before you have to lock the stairwell >stun and kill it >try to run into the vent right next to it >as soon as i get in, alien drops down into the vent right in front of me gotta be the worst jumpscare of my life, it's never done that in any of my playthroughs
Henry Brown
But yeah just walk around and if you get killed reload and try again, you'll eventually get lucky and it won't spawn or it'll be in another room.
I think it's kind of neat. And it's not that your gear suddenly becomes useless, it's a gradient. In case of the flamethrower it'll work as long as it has ammo, but if you use it too much the ayy will get angry and smack you for a bunch of health before running away. And that's your cue to change things up a bit.
Thomas Allen
I get it, but the game is too long for that gameplay mechanic. It gets dull really fast. And the magic teleports become a punishment for good player behaviour. If you play real stelth games having the alien tied to you with an invisible rope feels cheap.