Pitch your dream game that you know nobody would ever make or is completely unfeasible from its current studio.
I pitch a Red Orchestra 2 / Battlefield style game set in the Dishonored / Dishonored Esque steampunk victorian setting where plays choose from a variety of gadgets both practical and fantastical in open maps with destructible terrain. Maps would be places like victorian streets, mansions, strange forests, sewers, floating cities, etc. Its basically limitless.
There is a class system with each of the standard battlfield trope of Sniper, Assault, Heavy, Medic, but with a unique twist. Players can customize their weapons and tools ala dishonored to prioritize or change its characteristics ie a rifleman replacing his sniper rifle with a fast firing pneumatic airgun, etc.
I would cream my pants and never need another vidya again.
Pitch your dream game
Star Wars open world rpg set in the prequels with flyable ships, not creative but I know it wont happen with EA/disney at the helm.
basically Elden Ring as long as it turns out to be non-shit
haveing big boobs simulator
Dont forget the fat ass dlc
Player character is some animesque cyborg doing sick high speed parkour in a large world map filled with enemy robots that you can beat the shit out of to rip off their parts and equip them to yourself.
Popular media makes it seem like there's a billion dungeon crawler games you could spend your life on. For my taste, there's honestly barely any that aren't 30 years old or just shitty. I just want more like Grimrock, Diablo II, Dark Souls. I'd love a game like Dark Souls that wasn't obsessed with the difficulty meme, like a Dark Souls that plays like Diablo II.
yup, that's it.
Like Elden Ring looks so great, but I'm sure it's going to be really fucking hard like other fromsoft games. Glad it's super easy for the person reading this etc. etc. but I just want to explore a world and find loot.
RPG where instead of picking dialogue options you just set everything about your character from the start. And I mean everything. You create your entire family history up to your grandparents including where they're from, what major things happened to them, and what major historical events they lived through/participated in.
You also define their general moral alignment, their intelligence, their personality traits (which are influenced by family history), their passions or interests, whatever disabilities or special traits they might have, etc. You can essentially create a custom character and create an actual person that has a history in this world and you can also do this for custom companions. Maybe 2 of the characters were orphans who grew up in the same orphanage, maybe 2 of the characters participated in the same battle and bond over that. Instead of having a myriad of good vs evil dialogue choices your actual dialogue options would be relatively few as they must be in line with how you built said character. This would encourage multiple playthroughs just so see what the hell happens if you build your characters differently.