Pitch your dream game that you know nobody would ever make or is completely unfeasible from its current studio.
I pitch a Red Orchestra 2 / Battlefield style game set in the Dishonored / Dishonored Esque steampunk victorian setting where plays choose from a variety of gadgets both practical and fantastical in open maps with destructible terrain. Maps would be places like victorian streets, mansions, strange forests, sewers, floating cities, etc. Its basically limitless.
There is a class system with each of the standard battlfield trope of Sniper, Assault, Heavy, Medic, but with a unique twist. Players can customize their weapons and tools ala dishonored to prioritize or change its characteristics ie a rifleman replacing his sniper rifle with a fast firing pneumatic airgun, etc.
I would cream my pants and never need another vidya again.
Pitch your dream game
Star Wars open world rpg set in the prequels with flyable ships, not creative but I know it wont happen with EA/disney at the helm.
basically Elden Ring as long as it turns out to be non-shit
haveing big boobs simulator
Dont forget the fat ass dlc
Player character is some animesque cyborg doing sick high speed parkour in a large world map filled with enemy robots that you can beat the shit out of to rip off their parts and equip them to yourself.
Popular media makes it seem like there's a billion dungeon crawler games you could spend your life on. For my taste, there's honestly barely any that aren't 30 years old or just shitty. I just want more like Grimrock, Diablo II, Dark Souls. I'd love a game like Dark Souls that wasn't obsessed with the difficulty meme, like a Dark Souls that plays like Diablo II.
yup, that's it.
Like Elden Ring looks so great, but I'm sure it's going to be really fucking hard like other fromsoft games. Glad it's super easy for the person reading this etc. etc. but I just want to explore a world and find loot.
RPG where instead of picking dialogue options you just set everything about your character from the start. And I mean everything. You create your entire family history up to your grandparents including where they're from, what major things happened to them, and what major historical events they lived through/participated in.
You also define their general moral alignment, their intelligence, their personality traits (which are influenced by family history), their passions or interests, whatever disabilities or special traits they might have, etc. You can essentially create a custom character and create an actual person that has a history in this world and you can also do this for custom companions. Maybe 2 of the characters were orphans who grew up in the same orphanage, maybe 2 of the characters participated in the same battle and bond over that. Instead of having a myriad of good vs evil dialogue choices your actual dialogue options would be relatively few as they must be in line with how you built said character. This would encourage multiple playthroughs just so see what the hell happens if you build your characters differently.
Ghost in the Shell, but it's Battlefield 4.
this is an old dream, and base on the look of the industries so far it seems that it will remain a dream for a long time
honestly all of the From games besides Sekiro are pretty easy, all memes aside
as long as you level up every opportunity you get and never get greedy, and just stay calm and only dodge when the weapon is about to actually hit you (3 has a ton of fakeouts which is really gay)
every one of their games is very easy to cheese, too, but basically just abuse the fact that it has RPG systems
fortunately for me my dream game already exists desu
man same, I would LOVE a starship trooper or warhammer game where youre just some grunt, would be just like planet side cooperation but on a larger scale
Star Wars
open world
Old Republic Era
Sekiro combat
Nemesis system from Mordor
be Sith and climb the ranks to Sith Council
Right now? A mixture of Rust, Sea of Thieves and Eve Online. I want a pirate game set in the Caribbean/mesoamerica/western Africa with an open world in which you look for treasures, need players to pilot ships and trade around.
An open world Cyberpunk RPG in the rough neighborhood of BethSoft games, but based on the GURPS rules and made by competent people.
Aim for the vibe of VTM:Bloodlines.
Dragons Dogma II.
OP said dream game, not impossible game.
Resident evil tacticle shooter during raccoon outbreak. Old school swat/ghost recon with modern flair and touch ups
2 story lines.
>Story A is swat style normal drug bust/Cop missions as a RPD officer leading up the outbreak, Then turns to fighting bows and dying or leaving the city.
>Story B. Play as an Umbrella USS officer defending different umbrella locations before their over run. Hospital, nest, so forth. Every location ends with you dying and losing your squad. Thus moving to a new set pieace to defend. Completing objective such as helping scientist and securing intel and slowing the virus down, so your efforts dont end in vain. Their thats it.
sony conference is in 3 days, they are announcing at a PS5 launch title i swear mark my words.
please
CK2 roleplay mechanics mixed with bannerlord gameplay
who /medievalbros/
Breh, do not turn into Caramel.
ARPG with the depth and economy of path of exile but without the servers and bloat of path of exile
Dont know what genre but a game that follows almost all of the 501sts missions/battles during the clone wars with gunplay and attention to detail in the weapons similar to Tarkov.
im gonna turn into a PICKLE
A Half Life spin-off where complete black mesa is an open world that you can explore freely.
its too late for me user, ive been telling myself DD2 will be at e3/tgs/game awards since fucking 2013
if it isnt this year, after itsuno teasing it and with DMCV being a success, i will sudoku
Point n Click murder mystery on the Citadel. You are a Salarian private investigator and you have a medical examiner volus sidekick. It takes places throughout the series, you die and get replaced by your nephew. The goal is to hunt whoever is responsible for bizarre murders/slaughters and whoever is covering them up.
Escape from tarkov and Arma 3 ace gun play/customization/realism/difficulty in a futuristic fallout type world. Bullets are not hit scan, each magazine is accounted for and reloaded individually, realistic damage multipliers, insanely advanced AI that is designed with oversight by actual combat veterans, no console release at all so focus isn't on pleasing 12 year olds who can't afford a PC, you can only save once per in game day so any mistakes or deaths are extremely punishing, and no rpg skill system like in other games in which you eventually become a walking God killing everything in sight with just your stare.
Fucking tell me this game wouldn't cost less than the triple A garbage being spewed out every year and still more than double their profits. Unironically it's 2020; if people want to play an arcade type shooter that's the same old song and dance, they have so many fucking options. A game that focuses on realism first would be great. But unfortunately I don't ever see it happening.
WW2 AAA game where you play as the nazis and they don't paint them as villains. I don't know about the mechanics, but make the story as close to reality as possible. Maybe a mission where you play as a British pilot during the bombing of Dresden to show how the allied committed atrocities.
why not just
>final level
>play american pilot
>forced to press button
>nuke drops
>YOU JUST KILLED THOUSANDS OF PEOPLE
>WHY DID YOU CHOOSE DO IT
>PLAYER BAD
>credits roll
wipe in 3 weeks~
That could actually be pretty Kino.