Opinion on FNAF?

Personally I appreciate the games for bringing new elements for the horror genre. I can respect one developer taking a one concept and refining it into a simple yet effective game. My main problems are with over-saturation, and the fan base pushing the franchise into an increasingly kiddy direction. The first game captured something special, and I appreciate it for what it is.

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Originally i thought it was a good breath of fresh air. There hadn't been a game that made robots terrifying like FNaF did. Though the saturation and fanfic shit was quick to ruin it.

FNAF is a franchise done right. The releases are constant yet it doesn't feel like Scott's milking it. It seems like he only puts out a game when he has ideas he's excited to put out, and it just happens that he's been full of creative energy ever since the franchise took off. He's a nice and humble guy who handles criticism better than anyone I've ever seen, not to mention how much he donates to charity and how patient he is with an unruly fanbase. I also love how vague yet intricate and crazy the story is. Even it's gotten out of control, there's still always a wave of excitement anytime more lore is revealed and everyone scrambles to piece it together.
Too bad I'm a pussy and can't play any of the games besides World and Pizzeria Simulator (which I've never faced more than 2 animatronics at once)

Should have ended with 3

One of the most based Indie Devs our there

FNaF 1 is the only good traditional FNaF game.
Sister Location is still the only good game in the series because its not the same shit for 5 nights with a little more difficulty. FNaF 6 is a close second though because of the pizzaria management and the mini games between nights.

The first 4 are solid games, SL and Pizzeria simulator are kinda hit or miss. The VR game is actually really fun, especially if you have friends over

>a 6 year old series with 7 (8 if you count the VR) mainline games
>a book series
>a movie in development hell
>2 spin off games
>a decent AR mobile game
All this came from his last passion project
Some Final Fantasy move right there

>the fan base pushing the franchise into an increasingly kiddy direction
The most kiddy it’s gotten is FNAF world and even then it’s underrated

I feel that the series is mediocre in gameplay and horror. I will say that I only played the first two though, so I do not know if these issues were fixed upon later entries. After seeing 2 fail to fix the first game's issues, I left this series behind.
The first gripe is that the horror is very shallow. Jumpscares are not scary. They cause a reaction in you the same way anything sudden and unexpected would. I think this is a shame since I quite like the concept of animatronics serving as the source of the horror and I do like the setting. I find the "scariest", or better put as "eeriest", parts to be the camera sections. Seeing an animatronic looming in the shadows of the camera is a good spook. Ironically though, the game de-incentivizes camera usage as it progresses, so you see less and less of these images and more and more of the boring "bang- animatronic at the window" ones.
The second gripe would be with gameplay. When I first went into the first game, I expected something more along the lines of Night Trap, where you'd use the quick camera navigation and strategy to impede the animatronics. However, that's not it at all. Again, like I said, the game pushes you to not use the camera. So the game quickly devolves into a very repetitive and boring routine of just checking the windows and throwing the camera up quickly to impede foxy. It's ironic too since looking at any animatronic actually does prevent them from moving, but the game fails to capitalize on that aspect. Even foxy, who requires the camera be used, doesn't actually require you to look directly at him or watch the camera for any specific amount of time. You can just slide the camera up and then immediately back down and he's prevented from moving.
The second game I felt failed to fix any of these issues as the horror and gameplay remained the same, save for replacing windows with vents and adding 2 seconds to the camera flip as you had to wind the music box.

>push the franchise in a kiddy direction
Dude, Jeremy cuts his own face off.

I agree with the problems you described, but I feel the games are still enjoyable enough despite their flaws. FNAF 3 forces camera usage, and FNAF 4 abandons cameras all together for a creepier mechanic of listening to the animatronics breath, but the games still have their issues

I don’t mean the games, more the merchandise

Never bothered to play looks like a glorified flash game

The look of it actually meshes well with the atmosphere, so it’s not really a drawback. People have made HD 3D remasters of the original, and they end up looking like crap. The VR looks good because it understands lighting and shading

I was interested with the lore when it first came out, but shit has gotten really fucking crazy since the 3rd or 4th game. Now I keep up out of morbid curiosity.

Never cared about shitty child*en dying and then acting like retarded ghosts.

Adults > kids

The big problem here is that the games want you to root for the kids after they murdered the friendly tutorial character and an implied large number of other night guards. It's like making Michael out to be the hero of Halloween, shit just doesn't work for horror and kills their legitimacy as an antagonist.

I think it wants you to more feel sympathetic. In the lore the possessed animatronics are only so violent because their minds are gone and they act like animals. The reason they attack the night guards is because you play as Michael (son of purple guy) in a lot of the games, and they mistake you and other night guards for him

The first 2 games were an amazing and unique take on the horror genre. The first game had the player trapped in small area with limited power and a simple task to survive with 4 distinct animatronics with set patterns and movements, with some randomness thrown in to make each playthrough feel unique, thought the reliance on jumpscares and loud noise for most of the “jumps” really cheapened the horror, but since it only happened when you died, it was warranted. The second game was a proper sequel that took everything that made the original loved, and amped them up, all without cheapening the feeling of the world. The total count went from 4 to 10, with all 10 feeling fully unique and having their own movement patterns, with several having unique methods of attack (like foxy, mangel, puppet, or ballon boy) and several unique ways to stop them (flashlight for foxy, music for puppet, mask for old ones in the room and new ones in the vents) and seriously upped the challenge with new mechanics like the mask, no doors, and three entrances. Furthermore the second gave a story that was mostly just easter eggs a serious narrative with the excellent minigames and a good throughline of what actually happened that didn’t take too much to understand, and the twist that it was actually a prequel was excellent.
The third game onwards really felt like a step down. The story got more and more convoluted as it went on with new springtrap suits, fucking soul essence or whatever, and the entire william afton story (I still believe purple guy being named cheapened the story quite a bit). The gameplay also stagnated, with 3 and 4 still being sit in a room and avoid jumpscares, except the third one had them all over the fucking place that just got annoying after a while, and dropping the real animatronic count from 10 to 1 was a huge dissapointment. Also having the minigames become easter eggs that you need to look up seriously was annoying as you had to seek it out.

So uhhhh why only kids do this ghost shit and possession?


>Inb4 William

It’s horror for children. My nephews, 5 and 4 love FNaF even though they get scared. They have a lot of his merch.

The first fnaf was a genuinely scary experience, honestly. It was a sleeper hit nobody knew would be massive, and had a unique artstyle that was honestly pretty unnerving. It was all downhill from there though, even ignoring the tumor that was the fandom.

Them being murder victims isn't really a good excuse, especially when they're inflicting extremely painful deaths on their victims.
>The reason they attack the night guards is because you play as Michael (son of purple guy) in a lot of the games,
Eh, the only time he was confirmed to be mistaken for William was at Sister Location, when he says "they thought I was you". Him being Mike, Jeremy, Fritz, etc. isn't confirmed.

I'm not saying they're not supposed to be sympathetic, I'm just saying it's bad at doing that. Also, if the Puppet really is aware as she says she is, it just makes her sound like a psycho that willingly sicced violent killers on innocent people.

in the lore it's because their souls were attached to robots by another dead kid.

When will the ride end?

This. I can't for the life of me, play this game more than 15seconds before closing it
I think scott really nailed the atmosphere (sound design the early 90s 3d look and the fact that the two doors are super close to you)

1>3>HW>UCN=SL>2>>>>PS

Good taste

The puppet seems odd since she’s aware, but the puppet doesn’t really murder a bunch of people like you’re saying. The only one that she would have the chance to kill would be the second games nightguard, since that’s the only game where we see the puppet actually attack someone. The other animatronics don’t really know what’s going on and just attack anyone that looks remotely similar to William. I think Scotts point was to create a situation where you’re not really rooting for anyone, and instead satisfaction comes at the end when all the souls are released at the end of Pizzeria Simulator, and it’s implied that Golden Freddy does finally let her soul rest and stops tormenting Williams soul with the secret Old Man Consequences ending of Ultimate Custom Night.

I can't believe how long this series has went on
And it's still going too
Not only are we basically getting a new game this year and movie that's coming soon
But also a book series that's basically fnaf goosebumps
How does he do it?

Played the first game, tried the second, and then got too bored to continue. It wasn't that fun to me and nothing felt scary. I don't fault people who like it, but it's not my cup of tea.