I'm gonna do it. I'm going to play this piece of shit again to see if it's actually good

I'm gonna do it. I'm going to play this piece of shit again to see if it's actually good.

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ok

botw is better :(

it is good tho

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Nah, it's still meh.
As long as you're going through the trouble of playing ti again though, could you take a screenshot of every time Fi tells you something you already know, or gives you the answer to a problem without you asking for it?

PRINCESS ZELDA GET DOWN

How much would the game have been improved if Fi had just used text bubbles over her head without interrupting gameplay?

Not by much but it would be a much needed inclusion.
>Battery power on the wiimote runs low
>*MASTER I AM DETECTING INTENSIFIES*

Better than BOTW, Wind Waker, and Link's Awakening at least.

not by much, the game's problems are structural

I'll spoil the end for you: it is.

no

Absolutely not

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It's alright, 7.5/10. Has its warts but worth a playthrough.

Yes, Yes, No

I genuinely enjoyed it.

Godspeed user-kun

for what it's worth, it has my favorite version of 'Ganon', I love this design

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I know it has evident flaws but I loved it

Pacing is all over the place. Especially early.
Dungeons are too linear for my taste, but all the puzzle/navigation is really good.
Combat is really good for a gimmick that hasn't been replicated yet.

Just remember to get gecko codes and increase text speed to some 20x or 50x

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Shut the fuck up you contrarian Bad bait

I liked the Link design they had here, more than TP.

I'm not being a contrarian about it. I didn't care much for BotW, I've long thought WW is the weakest 3D Zelda, and LA's a damn solid game.

>Dungeons are too linear for my taste, but all the puzzle/navigation is really good.

Definitely can’t agree. The themes and visuals are great, but too many puzzles boil down to Rube Goldberg-esque “interact with the one obvious thing you can interact with, which reveals a new thing, which reveals a new thing, which reveals a new thing, which...” sequences that feel sort of like puzzles but which feature no actual thought or decision making besides noticing that there’s a switch you can shoot an arrow at through a gap or a fan you can turn off with a time stone or whatever.

>Combat is really good for a gimmick that hasn't been replicated yet.

Every little enemy being Simon Says got really old really fast. Same issue as with the puzzles, honestly - I wanted some facsimile of actual fencing where I got to make decisions about how to attack and defend off my own bat, rather than just doing the one obviously-signposted “do this to win” slash direction every single time. I remember getting really frustrated fighting Lizalfos halfway through, deciding fuck it, I’m not gonna play along, I’m gonna box them into a corner so they can’t dodge away and just beat them to death, and then watching in absolute incredulity as they just spammed input-reading iframe backflips in place against the wall while my sword phased through them to no effect.

If you consider Soulless dungeons better, Sure!

Based!

>Every little enemy being Simon Says
That doesn't even happen until you have enemies that wield 3x swords, and its very few of those. For everything else its just a matter of visualizing how they block, and try to react to that. Its why you can be thrown against entire hordes of bokogoblins, and it still works.
In my experience: Its basically the same mechanic as mount and blade, except you can swing in 8 directions plus stab. It works great. But it lacks the defensive elements, which means its a one sided offensive play, where you only need to react to parry occasionally.

>Puzzles
I agree its not Majoras Mask tier
But nothing in Zelda has been Majoras Mask tier since Majoras Mask.
Its why people claim there is a Zelda cycle, when its just being unable to recognize each new game after OoT has very different strengths and some major flaws, and each is different. Different enough that it makes OoT the superior game overall, which means each new game lacks something the previous game did well.

Actually thought SS Zelda was the cutest despite the schnoz

>That doesn't even happen until you have enemies that wield 3x swords, and its very few of those. For everything else its just a matter of visualizing how they block, and try to react to that.

Which is Simon Says. You aren't making decisions, you're just responding to an enemy saying "Simon Says swing diagonally! Simon Says swing vertically! Simon Says thrust!" over and over and over and fucking over for every single fight for the entire game.

>You aren't making decisions
Are we playing the same game?The choice for Swordplay doesn't exist if you decide to go all in to do swordplay.
Nothing is stopping you from using bombs, arrows or even the Skyward Strike. But once you have committed to melee, you have committed to melee.

If you don't get that, there is nothing to argue.

i like it

So the only decision involved in melee combat - you know, the game's massively-marketed central feature that every single fight is designed around and has been the stable of combat in the series from day one - is literally just "will I do melee combat?", and if you decide "yes", the system has no further meaningful player input available, just stand there and do what the monster tells you to do.

Yup, that's more than enough decision-making for a rich, interesting combat system. You can either play Simon Says, or spam a dozen bombs on everything. What a good system, I love it now.

What
Are you a Schinzo?
Are you having a stroke?
Just say you dislike Skyward Sword and be done with it, that is simply your opinion. Don't try to do some deep critique if you can't use words or elaboration.
Especially with this reeking spacing.
Are you really that boring?

Oh, ESL.

Never mind.

Fuck off Arin

>Can't defend himself using words
>Resort to name calling