Wind Waker was the last old-school Zelda.
Wind Waker was the last old-school Zelda
>3D Zelda
>old-school Zelda
die
what does old school even mean?
This, except instead of WW its TP, the swansong of old Zelda.
Anything before 2008, aka the year gaming died.
Old-school has a few definitions. One of them is traditional, like something that is of an older time period. It's also an aesthetic. Almost everything before the mid-2000s has that aesthetic.
This, except link to the past
It was the last good Zelda. BotW doesn't even have as good combat.
triforce shards and sailing are shit
>any Zelda released after 2001
>"old school"
then twilight princess is the last old school zelda. also who gives a shit
His definition is wrong. Twilight Princess is new-school as fuck, and most games from 2005-2007 are also new-school. In no universe are BioShock or Team Fortress 2 old-school.
true and it was also that last of the shit zelda
WW dungeons are so easy it's ridiculous. Boring game. Thank God it came with OOT and Master Quest.
>sailing are shit
Only thing that the WiiU version is better and didn't actually made worse
i liked it a lot but it's the most blatant example of cut content in the series. twilight princess is better in the end
It's the first modern Zelda. No Zelda before it held your hand the same way the first half of the game does. There was a difference between being item/NPC gated out and the game straight up saying "now now, don't go that way sweetie". Ironic that a game about sea exploration was the most railroaded Zelda to date.
this
WWfags eternally seething they'll never be accepted as real Zelda
Ah, the game with the gay little boat and shitty art style that made me give up on Zelda.
Pic related was the only good zelda game on GC.
actually, it was the first nu-zelda. TP was somewhat of a return to form except a*numa fucked it up with wolf shit
Wind Waker wasn't even the first Zelda with an anime artstyle. LA, OoT, and MM also had anime artstyles. Wind Waker was just the first one to use cel-shading.
WW has a magic meter and manual shielding. These are required elements for a proper Zelda game.
I appreciate how hard you worked to craft this cringe bait
Wrong image bro.
>manual shielding. These are required elements for a proper Zelda game.
please explain in further detail
nah, WW was a cancer. Bottom right isn't even a zelda game
Imagine thinking Twilight Princess, the mid-2000s CoD4/Battlefield-era "realistic" Zelda, was a "return to form". Twilight Princess was new-school af. Do you consider Modern Warfare old-school?
WW was shit-school
Yeah, I don't know why TP went with auto-shielding, it really didn't need it. Magic's whatever though, Zelda 1 didn't even have it. Now that I think about it, both NES Zeldas also had auto-shield, but at least it still had to be spaced.
>the mid-2000s CoD4/Battlefield-era "realistic" Zelda
TP's artstyle was more in line with LttP/OoT/MM than WW dumbo. I wasn't even referring to the artstyle though, I was talking about the gameplay having a condensed overworld with a focus on dungeons and not the empty boring unfinished ocean horseshit in WW
The overly realistic bloom-coated graphics that TP had was 100% a product of the mid-2000s. LttP/OoT/MM/WW had more of an anime artstyle. TP was modern realism with the occasional flamboyant design, as Aonuma is wont to do.
Tp's artstyle is anime too, stupid
>overly realistic
no more realistic than OoT
I was referring to the cel shading.
Not bait. After the masterpieces that were every zelda game that had come before, this game was a huge disappointment to my 15 year old self.
You haven't looked at TP's character designs in over a decade. The bloom lighting is true but TP still had a fairly stylized aesthetic, the most "realistic" thing about it was the environmental design and even that's only relative to WW. It just looked like what OoT would probably look like with 6th gen visuals.
The difference is palpable. Left is a lot more detailed, modern, and what do you mean it's anime? Right is a more 90s/early 2000s era shonen anime-style. Also, the visuals in TP are more 7th-gen. TP was basically a 7th-gen game that the GameCube could process, but it pushed it to the limits.
Not at all. If anything it's the prototype for BotW.
>prioritizes "exploration" at the expense of the main quest
>world is full of boilerplate/copypasted side content and underwhelming rewards
>enemies drop weapons
>deku leaf/glider
>story pretends to be subversive but just reinforces the same old franchise tropes