>start up game
>entire screen filled with numbers and abbreviations I don't understand
>close game
anyone else feel this way?
>start up game
>entire screen filled with numbers and abbreviations I don't understand
>close game
anyone else feel this way?
I support this post 100%
>being filtered by character creation screen
this is the most basic d&d shit tho, you're clearly retarded.
>Hover over anything
>Huge tooltip with an explanation comes up
>start up game
>entire screen filled with numbers and abbreviations I don't understand
>cum
more like
>hover over anything
> ctr c + ctr v from wikipedia comes up
I don't want to read
This status card isn't even complicated, dude.
too rite OP all these virgins commenting here
"oooh too scary for you babby"
listen poofters if something doesn't explode within 15 seconds of me starting the game am not fukkin interested
simple as
why do WRPGs all use the same system? I guess Pathfinder and D&D are supposed to be different but from what I can tell it's all the same shit
Pathfinder is literally a fork of 3rd Ed DnD
>I don't want to read
>plays crpg
>devs expect me to create a character, class, and stats for a 100+ hour RPG before playing the game and knowing how it all works
Why do they do this?
They're retarded.
That's how I fucked up my IRLRPG run
The game is made for people who are at least familiar with the d&d system.
just throw whatever together and learn how it works, then respec when you already know a bit
I feel the complete opposite. I get excited by in-depth character customization and RP elements
Pic related doesn't look too bad but in really bad cases I do have to rev up my autism beforehand to make it over the hill of understanding what the fuck is going on. Usually its a case of the game not giving enough information to work with and requiring a wiki open the whole time. If I can mouse over something and get a tooltip with a description thats usually enough.
not really, no. looks like some stuff to learn.
I don't see the problem. Pathfinder's character creation, and general interface, is pretty accessible.
Perhaps jrpgs might be more your speed?
It's called "analysis paralysis" it means you're probably overthinking the situation. but in Kingmakers case the game is just actually that complex and if you don't have a rough build already planned out and a good idea how the pathfinder system works from the start you're probably going to have a rough time on any difficulty higher than normal.
what game is this?
>start bg2
>game literally asks me to go through 8 pages and pick a million fucking spells
no thanks
Early tabletop RPG design that translates extremely poorly to video games, and yet they still do it because the old guard would complain if they tried something new
Some weeb shit known as Pasufiinda Kingumaka
it's for total weebs.
stick to japanese 'rpg' buddy
Are there any RTwP JRPGs?
>Early tabletop RPG design that translates extremely poorly to video games
Maybe if you're braindead. Tabletop RPGs systems are designed so that humans are able to do the math and use the mechanics, yet somehow that is too complex for a fucking computer to handle?
Playstation exists for moviegamers such as yourself
>32 dex
I guess I shouldn't surprised since it's literally anime
you'd have to be an absolute retard to get stuck in any of these games on normal on your first playthrough tho, moreso all of these d&d based games are abou 90% equal in terms of mechanics.
Weak bait.
Theoretically the players will already be familiar with the mechanics from table top and then they will be able to build characters and play the game efficiently.
In practice every game has a bunch of calculations and stats going on, but RPG gameplay is specifically about making these numbers do what you want them to do, so the more explicit game is about them the better.
Because they expect the player to not be retarded and read the tooltips to see what things do.
pathfinder stats are very inflated in general
parasite eve, final fantasy xii, secret of mana, rogue galaxy, tales series, etc...
wrong they expect you to have played the last 20 isometric "throwback" RPGs that are all the same
>only abbreviations are str, dex, con, etc. and all of them have the full word underneath it
OP might be an actual retard
What are you on about? I didn't say anything about it being too complex for a computer.
The point is that setting your character in stone before starting the game is awkward at best, and downright stupid in (older) games where you can fuck yourself over if you didn't guess correctly. Respecs are a band-aid on a problem that shouldn't exist in the first place.
And this kind of shit is why people complain that "casuals" are ruining videogames.
RPGs exist. Some people like them. Shocking, I know!
But video game devs keep getting scared of pissing off the PEWPEW crowd that are scared of numbers and mechanics, and keep deleting them from their games, like how Fallout 4 gutted their RPG design.
This keeps making the video game market more and more bland because EVERYTHING keeps getting rid of the RPG mechanics and number crunching that alot of people that like RPGs (And these games are aimed at IN THE FIRST PLACE) Like, leaving very few rpgs with numbers left for us.
Kingmaker was the 2nd CRPG I've ever played and I never had a problem with understanding the mechanics. You're just a mongoloid.
Gotcha. I thought anything over 20 was considered very high
>Dex
I Still hate this shit, 90% of the time when an RPG system says "Dexterity", what they MEAN is "Agility"
Not really, no.
>implying