>Luigi's Mansion >Pikmin >Eternal Darkness >Geist >Cubivore >Doshin the Giant >Giftpia >Chibi-Robo >Odama Nintendo really tried many new things compared to before, from tackling genres they haven't touched before, to re-invent pre-existing IP's like Metroid into a FPS and try cel-shading with Zelda.
Nintendo wants to screw around and make toys while all the other game companies are obsessed with trying to prove themselves.
Lucas Jackson
Doshin was an N64DD game in Japan that later received a port to the Gamecube, not sure that one really counts.
William Peterson
It was Nintendo's 4th home console and 2nd console in the 3D space, it was a good time in their history to start taking some unique chances. Of course, it's also Nintendo, they frequently take unique chances regardless of the system.
Michael Parker
Reason the Gamecube failed is because of the stupid fucking stupid dumb ass idea to use mini opticals instead of the standard. What fucking idiots.
Kayden Jones
That was hardly an issue though. Any game to big for a single disc could be (and was) printed to a second disc. Granted, open world games like the GTA 3 trilogy would never be viable for that kind of format, but there weren't all that many of those kinds of games during that gen as it was.
Kevin Diaz
Wii, WiiU, and Switch are also inherently experiemental.
Jeremiah Perez
The PS2 had a ton of toys. Remember EyeToy, Guitar Hero, Dance Dance Revolution and Singstar?
Jaxon Mitchell
Not to forget Buzz!
Ryan Brown
Kill yourself zoomer
Juan Hernandez
Only Eyetoy there is a Sony-exclusive toy. Those other toys were third party that were also delivered to Nintendo and Microsoft systems as well.
Liam Brooks
Wrong.
Dominic Rogers
Ah, I apologize, Singstar is technically exclusive to Sony, but it's such a simple idea that I hardly consider it unique, it's just karaoke on your Playstation, and there have been other Karaoke games outside of Singstar, so it's hard to consider it a particularly exciting toy, with so many other takes on the same idea.
Nintendo's always been known for experimentation >zapper >ROB >transfer packs for Pokemon Stadium >Hey You Pikachu mic >E-Reader >GBA Video >Mario Party 6 mic >the Wii in general >Amiibos >Labo in a way I have to give them props, Nintendo develops more goofy ways to have fun than the reasearch staff from Rollercoaster Tycoon
Brayden Sullivan
>Literal Cardboard >Experimental Fuck off onions
Sebastian Davis
>Wii The console itself sure, but the first-party games were mostly rehashes or sequels. Third parties were the ones that tried new stuff.
Bentley Torres
It's not often that I see a post a BASED as this...
Fucker my cousin got a Labo set for my niece for Christmas, she's 5 and she loves it. Nintendo has more demographics than nitpicky shitters like you
Brayden Campbell
Eh, it seems like it's led to some innovation outside of Nintendo, no doubt this was inspired by LABO: greenmatters.com/p/samsung-reusable-boxes Say what you will, but that's recycling at it's finest, and I suspect we largely have Nintendo to blame for it being a thing over at Samsung now.
David Fisher
It's so sad that Reggie came along and threw it all in the trash for the fad that was the Wii.
Eli Rivera
Brcause literally every console Nintendo makes is experimental. With the exception of later iterations of the same system and the WiiU(which is pretty the former), Nintendo has never made a console of the new generation that was a new console with newer hardware, but wasn't a totally different entity in of itself. Playstation and Xbox both make basically beefed up versions of the same console each generation, but Nintendo constantly tries to one-up themselves by going beyond the traditional "make new console". It's honestly annoying.
Charles Gonzalez
After the GameCube they leaned in more to casual gamers and went full BING BING mode.
It has literally nothing on the Dreamcast in terms of experimentation though. Sega consoles had more soul
Thomas Smith
Hardware that gen was in the perfect spot of allowing much more detail than before without getting lost waist-deep into post-processing and other superfluous effects and the AAA model hadn't yet taken over so mid-range games with good budgets while still allowing experimentation without compromising game scope were plentiful.
3 of the 11 games listed are racers, and another 3 are sports games. Where's the variety? Also, you have to be crazy to spend $70 on some hockey game back in 1997.