How are these graphics in any way acceptable...

How are these graphics in any way acceptable? I know that these games ran on machines on par with pocket calculators but even back then people had seen shit like Jurassic Park and Star Wars so they must have known what CGI should look like? Why didn't they just wait a generation or two before trying 3D graphics because all of these great concepts and stories are just wasted when the graphics and gameplay are so disgustingly bad.

tldr: how the fuck did people cope with these graphics in 97? Did people realize these were bad graphics even back in the day?

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As a zoomer you'll just have to accept that you'll never understand it no matter how someone tries to explain what things were like back then. That isn't a bad thing necessarily, just something to keep in mind.

OP is a faggot. Fuck off Zoomer.

Everyone hated the chibi shit back then but it was all we had.

The CGI in FF7 looked amazing. You're image has no CG. That's a 3d model of a character and a hand drawn prerendered static background.
Jurassic Park has zero CG. The dinosaurs in it were constructed robots with real looking skin on top. It looked great exactly because it used no CG but practical effects such as robots.

The gorgeous painted backgrounds overshadowed the popey arm chibis. Nobody was looking at the characters but the environment.

how is it ruined if the fucking intro is still iconic and has never been toped?

I remember thinking back then, "So wait if they can make the character models look that good in fights why can't they look that way on the world map?"
If I remember right it was purely a stylistic choice to try and evoke the feel of the 16-bit FF games.

Because media had not become a homogenized slurry and we went from 16 bit pixels to fully formed 3D models. Final Fantasy had always had relatively similar looking big head dudes on the overworld; the battle models were the impressive ones, and they still look pretty good today.

If you're not trolling, video games need to render a new image on screen thirty times per second, which reduces the amount of complexity each one can have. The upside is that you can move the characters anywhere on the screen and be, you know interactive. Jurassic Park CGI was created in a studio where each frame took over a minute to render, then was stitched together for the theatrical version to play all at once.