>remove class
>game becomes 100% better
Remove class
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Umm sweetums, this is going on r/cringe
there's already a thread
also without sniper the game would literally just be fat heavies waddling around facetanking everything and mowing everything down. every game. fun
Soldiers and demos take out heavies pretty easily though and sometimes spies if they forget to turn around.
Lol heavy is everyone's bullet and explosion magnet, demos can make quick work of them and spies especially.
>Soldiers and demos take out heavies pretty easily though
no, you're thinking of a tf2 where snipers are in the background headshotting/bodyshotting said heavies and making them easier to finish off.
When a heavy is revved they cant escape sticky spam and soldiers can out damage from long range, if you play heavy for 10 minutes you will fiigure this out.
All of these threads are made by the same lime scout who got flick-shotted by a sniper and couldn't understand why.
Get over it.
Even with absolutely perfect aim, Demo takes 1.6 seconds to do enough damage to kill an unoverhealed Heavy. Meanwhile, Heavy takes 1 second, allowing for bad aim, to kill a Demo. Heavy can deal 550 damage per second.
You can theorycraft all day all you want, but in actual real games when heavies sit in a stack on the payload it's always a sniper that stops them.
Finally, the entire discussion of fucking removing a class is pointless anyway because
>implying valve would remove 11% of the game's content
>implying valve would remove one of the most undeniably popular classes (which people spent money on)
>implying valve would ever do anything at all
I say this every time retards who are bad at the game suggest removing sniper, pyro, soldier, demo, etc.
>and soldiers can out damage from long range
from "long range" even a revved heavy can literally sidestep slow ass rockets, and the whopping 40 damage per perfectly aimed direct long range rocket is nothing to a class who can sit on the payload for free regen, carries around a full 300HP free heal whose only downside is making him stand still (thus vulnerable to snipers, and normally has a medic attached to him since he's the easiest class in the game to pocket.
>When a heavy is revved they cant escape sticky spam
they don't need to, it takes demo longer to kill heavy with stickies/nades than it takes a heavy to kill demo. the only way you're going to outDPS a heavy is by catching him unrevved. see