today I'll remind them
Today I'll remind them
N64 could still render more tris than the PSX per frame.
Saturn was best.
Soiny
>Buy professional chef equipment to shit out a nasty barely edible dish
Nintendo
>Make a delicacy with pot and a spork
Sega
>Buy professional chef equipment, never use it.
Reply with >food analogy to admit you're gay
>food analogy
>food analogy to admit you're gay
>food analogy
>shiturn running at 60fps
The Saturntard delusion.
>food analogy
Americans should be perma banned from this board
>food analogy
>>food analogy
im bi
Nintendoids are still coping that Sony won the console race with their first try then almost killed Nintendo with their second try
IMAGINE BEING SO FAT
>almost killed nintendo with their second try
Not even remotely close, they certainly killed nintendo's relevance to third parties and relevance to the home console market, but Nintendo's handheld devision really handheld up.
>PS1
soulless
>N64
soul
>Saturn
half soul
Won, in what sense? Because sure it wasn't for games in the ps3 era.
N64 is shit.
I wish Sega was still more powerful.
they had good systems but shit marketing.
>food analogy
What is the placentophagy of video games?
>food analogy to admit you're gay
>analogy that we can all relate to because everybody eats
what's the issue here exactly?
PS with that frame rate. lol yeah right.
I'm going to need an explanation of these.
Its about how the textures are rendered.
>food analogy
sasuga amerimutt
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, here again. Notice the Saturn texture looks odd compared to the PS1 texture? That is because the Saturn used quadrilaterals instead of industry standard triangles. Those 'triangles' under the Saturn logo are really squares with the top side having a length of zero. That is why the texture is warped.
>Sega always wins baby!
PS1 had no zbuffer and fpu so it couldn't consistently render 3d, n64 had a permanent filtering that resulted in a blurry look and saturn had a very weird way of rendering 3d with tiles.
Anybody that knows more about this could correct me if I got this wrong.
This is what I needed. Thank you very much.
Playstation could consistently render 3d, it's main problems related to drawing tris was that the coordinates were not precise enough causing the points to jump around, there was also a problem with perspective accurate texturing casuing textures to warp when viewed at most angles, they got around this by simplying making the worlds out of more polys. I don't remember if Sony did this on purpose to give the playstation a raw visual edge or not.
The N64 could turn off the filter I think but Nintendo wouldn't allow third parties to do this. Nintendo would only ship the stock microcode with the N64 SDKs which was too precise with it's polygons, Nintendo developed their own microcode that was more similar to the PSX with the jumpy tris but maintained perspective corret texturing, but never used it in any games, it allowed for more than 6x the poly count at the cost of the low precision, a more precise version of this was used with F-Zero X which allowed for 30 vehicles on screen at any time and allowed the game to run at 60fps. Nintendo refused to share this with other companies until the end of the N64s lifetime, Technically the N64 was the most powerful console of the generation, and by a wide margin, but Nintendo's own policy combined with the severe lack of third party support, as well as general third party laziness on the console led to games never achieving their full potential, Conker's Bad Fur day was a standout title on the hardware that showcased what you could do with it, if Nintendo hadn't mismanaged the console Conker would have been the standard for visuals only a few years into the consoles life.
The Sega Saturn rendered textures as quads hence the squished in textures at the top of the triangle, it's not the standard which we use today. but it had one strong advantage in that you could render a square bigger than the screen itself with no performance drain allowing environments to have massive draw distances at no real costs.
Are my eyes tricking me or are the triangles on N64 off sync? The top spins a little faster than the bottom two.